RE: Flashpoint Campaigns: Red Storm 2.0.11 Update (Full Version)

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CapnDarwin -> RE: Flashpoint Campaigns: Red Storm 2.0.11 Update (10/28/2016 12:48:59 PM)

MarW, see the maps thread for a link to download the files.




MarW -> RE: Flashpoint Campaigns: Red Storm 2.0.11 Update (10/28/2016 6:04:01 PM)


quote:

ORIGINAL: Capn Darwin

MarW, see the maps thread for a link to download the files.


Hi
Thanks, but where I find the link ?




CapnDarwin -> RE: Flashpoint Campaigns: Red Storm 2.0.11 Update (10/28/2016 6:08:13 PM)

Right here: http://www.matrixgames.com/forums/tm.asp?m=4172172




MarW -> RE: Flashpoint Campaigns: Red Storm 2.0.11 Update (10/28/2016 6:19:09 PM)

Thanks :)




Dorb -> RE: Flashpoint Campaigns: Red Storm 2.0.11 Update (10/28/2016 6:50:48 PM)

Thank you very much for the update. This will keep us busy so you can take your time on Southern Storm. [;)]




Stimpak -> RE: Flashpoint Campaigns: Red Storm 2.0.11 Update (10/29/2016 7:16:43 AM)

Hey, coming back to this after a LONG absence. Good work, I hope that lag issue I had has been fixed by now...

Well, only one way to find out.




CapnDarwin -> RE: Flashpoint Campaigns: Red Storm 2.0.11 Update (10/29/2016 12:04:29 PM)

Stimpak, let us know what you think.




Stimpak -> RE: Flashpoint Campaigns: Red Storm 2.0.11 Update (10/30/2016 1:51:55 AM)

No lag encountered so far at all. I may have just been lucky though, I'll keep playing.

Also digging through the datafiles... the Soviets got some pretty big buffs at origins [:D]




Tejszd -> RE: Flashpoint Campaigns: Red Storm 2.0.11 Update (10/30/2016 5:17:55 AM)

Thank you!




unsgnd -> RE: Flashpoint Campaigns: Red Storm 2.0.11 Update (11/6/2016 10:28:52 PM)

Artillery seems much more brutal now, has anyone else noticed this? I'm assuming it's part of the bugfix, maybe has to do with the long range (1500+ meter) tank combat fix?




Stimpak -> RE: Flashpoint Campaigns: Red Storm 2.0.11 Update (11/25/2016 4:15:15 PM)

Sadly, I must report that the lag is back with a vengeance.

It kicks in about half an hour into a game now, and paying attention to the task manager I see the game's memory consumption rapidly jump from 450 MB to 501 MB. An action phase becomes almost unbearable to watch as the fx animations take 3 times longer, the map movement that is supposed to be smooth becomes choppy and delayed, and the computer running the game calculations just seems to give up.

Keep in mind, only my FPRS.exe experiences this lag. Other programs I may have open simultaneously do not suffer the same slow down.
This has persisted into the 2.0.11s release, but it seems that no one else has my problems. I'm at a loss for what to do.




HeinzBaby -> RE: Flashpoint Campaigns: Red Storm 2.0.11 Update (11/26/2016 7:48:34 AM)

Sorry to hear your problems Stimpak, This may sound dumb, my Desktop is old so I do a disc defrag, full virus scan & clean up every weekend with my Avast antivirus. And I don't have other programs running in the background.

unsgnd, yes I concur arty feels like it has been tweeked, but then its how you use it as well (Concentrated) and Tank gunnery engagements are at longer (better) ranges.
Very happy with all the work that's gone into this latest patch, superb, great work Team!




CapnDarwin -> RE: Flashpoint Campaigns: Red Storm 2.0.11 Update (11/26/2016 1:30:11 PM)

Stimpak, can you start a thread in tech support for this lag and get us your systems specs and software that is running. A Dxdiag may get all of that. I am curious why you are seeing this. Hopefully we can find a solution.




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