RE: Planning LCU transport: LCU-Ship Allocation Calculus (Full Version)

All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition



Message


Chris21wen -> RE: Planning LCU transport: LCU-Ship Allocation Calculus (11/23/2016 1:34:47 PM)

Verifying the load produces this. Notice the ship split, 7 apiece?? No wonder the previous screen said the Inf Div would not fit. There's something amiss here. I'm going to carry on loading to see what actually happens.


[image]local://upfiles/5388/D10A18975D3B4323B0A131D46C3C25E5.jpg[/image]




HansBolter -> RE: Planning LCU transport: LCU-Ship Allocation Calculus (11/23/2016 1:49:49 PM)

+100

quote:

ORIGINAL: Bullwinkle58

In a GC you're going to load thousands of TFs. Thousands.

I just allocate a plug of ships, load them, and add some if they need more space.

Then make a new one to load the left-behind Motorized Support. That always gets left behind.

Your way will lead to insanity. [:'(]





HansBolter -> RE: Planning LCU transport: LCU-Ship Allocation Calculus (11/23/2016 1:51:44 PM)


quote:

ORIGINAL: mussey

When in doubt, add a ship. Unfortunately in this case, I'm always in doubt. [:'(]


Never, ever, ever let the AI add a ship.

Do it manually.

The AI will inevitably pick the largest ship possible, usually one of the Queens.




Chris21wen -> RE: Planning LCU transport: LCU-Ship Allocation Calculus (11/23/2016 2:17:17 PM)

According to the TF screen and Lunga's LCU list everthing has loaded with 7 APs being used for the Div and the other 7 for the Corp HQ.

Here's the TF loaded with the Inf Div at the top of the list. If you create a TF from ships carrying the div then you have a 7 AP with 8950T(8943used), 19040C (all used). How is this possible when the original troop load was 9045 not to mention the load was supposed to be amphibious. You can ignore the cargo as there was more than enough.

I say again, something amiss.


[image]local://upfiles/5388/C8ED04E7CF2D44B7A6CEAECD402C3520.jpg[/image]




btd64 -> RE: Planning LCU transport: LCU-Ship Allocation Calculus (11/23/2016 2:30:49 PM)

I believe it is a port size thing when it comes down to what the game says will fit and what actually fits, But that seems to be a factor from what I have been seeing....GP




Lokasenna -> RE: Planning LCU transport: LCU-Ship Allocation Calculus (11/23/2016 2:52:09 PM)

This is why you should just use more TFs - because it will always split the ships as evenly as possible between units. If you have 16 ships and are loading 7 units, for example, then 5 of them will use 2 ships and 2 of them will use 3 ships. If you have 14 ships and 2 units, each unit will load onto 7 ships.

In this case, once you get to your destination... this hugely uneven load is going to have that HQ unloading very quickly while the Division is slowed up as there is more of it on each ship. In a combat situation, this is highly inadvisable.




HansBolter -> RE: Planning LCU transport: LCU-Ship Allocation Calculus (11/23/2016 4:05:11 PM)

No the HQ will unload more slowly being aboard xAPs compared to the division being aboard APAs.

Not a good choice to mix the two in the same TF.

The unloaded APAs will be stuck sitting waiting for the xAPs to finish increasing the vulnerability of the valuable ships.

You have also slowed the APAs down by including the 13 knot xAPs in the same TF.

For amphib operations I load each unit individually and only after fully loaded do I combine TFs.




Uncivil Engineer -> RE: Planning LCU transport: LCU-Ship Allocation Calculus (11/23/2016 4:22:56 PM)


quote:

ORIGINAL: glyphoglossus

So, I've been through the manual closely, as well as scoured these forums, but it appears I still do not get it.

My understanding is that, each LCU has a troop and cargo cost, that both must be fulfilled by the transports.
There is a complex algorithm as to how these units --- troops, devices, etc. --- are distributed amongst the transports, but as long as my transports have sufficient independent troop and cargo capacity, I do not have to worry about cross-loading etc., I can leave all other worries to the (AI) ship masters?
Furthermore, if it is a Transport TF mission, then the LCU's must be in strategic move mode, while if it is an Amphibious TF mission, the LCU's must be in combat mode.
Crucially, as far as calculating loads go, if it is an Amphibious TF mission, then it is a combat load, where: transport troop/cargo capacity is reduced by 80%, and an extra cargo space if required to carry 3 days supply per unit.

In addition, and this very, very, very, very important thing is something that I missed ENTIRELY the first time: each ship can only accommodate a SINGLE unit, either in whole or in part.
Alternatively: even if a single ship is not filled to capacity by a unit, it cannot take another unit, either in whole or in part, even if there is room to spare!

OK, all well and good.

So, after very carefully planning the absolute most efficient collection of ships to provide transport for a COMMERCIAL load of LCU's ... I find that I have underestimated.

Here are the troops I want to transport, and their associated load costs:
-----------------------+-------+-------
 LCU                    | Troop | Cargo
 -----------------------+-------+------
 121st USN Base Force   | 1280  |   728
 131st USA Aviation     |  900  |     0
 3rd USN SeaBees        |  388  |  1200
 11th USN SeaBees       |  388  |  1200
 -----------------------+-------+-------
 Total                  | 2956  |  3128 
 -----------------------+-------+-------

And here is the TF that I have assembled, and their supposed/expected loadings:
+----------------------------------------+---------------+-------+-------+
| Load                                   | Ship          | Troop | Cargo |
+----------------------------------------+---------------+-------+-------+
| 121st USN Base Force Tr: 1280 Ca:  728 | - xAP Adelong |   500 |   750 |
|                                        | - xAP Manunda |   900 |   800 |
| 3rd USN SeaBees      Tr:  388 Ca: 1200 | - xAP Rhesus  |   500 |   750 |
|                                        | - xAP Mungana |   500 |   750 |
| 11th USN SeaBees     Tr:  388 Ca: 1200 | - xAP Murada  |   500 |   750 |
|                                        | - xAP Barwon  |   500 |   750 |
| 131st USA Aviation   Tr:  900 Ca:    0 | - xAP Maori   |   900 |   800 |
+----------------------------------------+---------------+-------+-------+


All looking good? Room to spare?

Apparently not.

After laboriously assembling the TF in one port and moving it to the base with the LCU's, the load cannot be accommodated:

http://imgur.com/a/C66N4

The manual describes the load allocation procedure in Pg. 122. The largest unit will try to be fitted into the smallest ship that can take it. If this does not work, it will be fitted into the largest ship, and then the cycle repeats with the excess.

The discrepency here seems to be how the game handles the remainder after the 121st is loaded on the largest available. After the Manunda takes on as much of the 121st, I have the remaining 380 troops (and 0 cargo) going on to the 500-troop capacity Adelong.
But, instead, the game selects the 900-troop capacity Maori for this, which is excessive.
As a result, there is insufficient capacity remaining to load up the SeaBees.

Why did the game select the 900-troop capacity transport for the remainder of the 121st, when any of the 500-troop capacity transports could have served?

How do you folks plan shipping required for LCU's?

[image]local://upfiles/55143/89ADE3C4332E4FED91FE689FFC5F9948.jpg[/image]


In your analysis you have 7 ships listed, but when you load the units there are only 6 ships - I don't know if anyone else pointed this out, but it goes a long way toward identifying your problem. I will frequently load a unit at a time, selecting the ships needed for that unit; then assemble the final TF by combining several unit TF's, with additional ships loaded with supply only, before setting the destination. Often some of the initial TF's can be docked, whereas the resulting assault TF due to size could not be.




glyphoglossus -> RE: Planning LCU transport: LCU-Ship Allocation Calculus (11/23/2016 4:34:42 PM)


quote:

ORIGINAL: Uncivil Engineer


quote:

ORIGINAL: glyphoglossus

So, I've been through the manual closely, as well as scoured these forums, but it appears I still do not get it.

My understanding is that, each LCU has a troop and cargo cost, that both must be fulfilled by the transports.
There is a complex algorithm as to how these units --- troops, devices, etc. --- are distributed amongst the transports, but as long as my transports have sufficient independent troop and cargo capacity, I do not have to worry about cross-loading etc., I can leave all other worries to the (AI) ship masters?
Furthermore, if it is a Transport TF mission, then the LCU's must be in strategic move mode, while if it is an Amphibious TF mission, the LCU's must be in combat mode.
Crucially, as far as calculating loads go, if it is an Amphibious TF mission, then it is a combat load, where: transport troop/cargo capacity is reduced by 80%, and an extra cargo space if required to carry 3 days supply per unit.

In addition, and this very, very, very, very important thing is something that I missed ENTIRELY the first time: each ship can only accommodate a SINGLE unit, either in whole or in part.
Alternatively: even if a single ship is not filled to capacity by a unit, it cannot take another unit, either in whole or in part, even if there is room to spare!

OK, all well and good.

So, after very carefully planning the absolute most efficient collection of ships to provide transport for a COMMERCIAL load of LCU's ... I find that I have underestimated.

Here are the troops I want to transport, and their associated load costs:
-----------------------+-------+-------
 LCU                    | Troop | Cargo
 -----------------------+-------+------
 121st USN Base Force   | 1280  |   728
 131st USA Aviation     |  900  |     0
 3rd USN SeaBees        |  388  |  1200
 11th USN SeaBees       |  388  |  1200
 -----------------------+-------+-------
 Total                  | 2956  |  3128 
 -----------------------+-------+-------

And here is the TF that I have assembled, and their supposed/expected loadings:
+----------------------------------------+---------------+-------+-------+
| Load                                   | Ship          | Troop | Cargo |
+----------------------------------------+---------------+-------+-------+
| 121st USN Base Force Tr: 1280 Ca:  728 | - xAP Adelong |   500 |   750 |
|                                        | - xAP Manunda |   900 |   800 |
| 3rd USN SeaBees      Tr:  388 Ca: 1200 | - xAP Rhesus  |   500 |   750 |
|                                        | - xAP Mungana |   500 |   750 |
| 11th USN SeaBees     Tr:  388 Ca: 1200 | - xAP Murada  |   500 |   750 |
|                                        | - xAP Barwon  |   500 |   750 |
| 131st USA Aviation   Tr:  900 Ca:    0 | - xAP Maori   |   900 |   800 |
+----------------------------------------+---------------+-------+-------+


All looking good? Room to spare?

Apparently not.

After laboriously assembling the TF in one port and moving it to the base with the LCU's, the load cannot be accommodated:

http://imgur.com/a/C66N4

The manual describes the load allocation procedure in Pg. 122. The largest unit will try to be fitted into the smallest ship that can take it. If this does not work, it will be fitted into the largest ship, and then the cycle repeats with the excess.

The discrepency here seems to be how the game handles the remainder after the 121st is loaded on the largest available. After the Manunda takes on as much of the 121st, I have the remaining 380 troops (and 0 cargo) going on to the 500-troop capacity Adelong.
But, instead, the game selects the 900-troop capacity Maori for this, which is excessive.
As a result, there is insufficient capacity remaining to load up the SeaBees.

Why did the game select the 900-troop capacity transport for the remainder of the 121st, when any of the 500-troop capacity transports could have served?

How do you folks plan shipping required for LCU's?

[image]local://upfiles/55143/89ADE3C4332E4FED91FE689FFC5F9948.jpg[/image]


In your analysis you have 7 ships listed, but when you load the units there are only 6 ships - I don't know if anyone else pointed this out, but it goes a long way toward identifying your problem. I will frequently load a unit at a time, selecting the ships needed for that unit; then assemble the final TF by combining several unit TF's, with additional ships loaded with supply only, before setting the destination. Often some of the initial TF's can be docked, whereas the resulting assault TF due to size could not be.


Good catch!

However, even with the full complement of ships, the multi-LCU load cannot be accommodated, even though when (manually) splitting the ships into TF's, one TF to each LCU, everything goes fine. It all comes down to how the AI distributes the ships to LCU's: it seems to not consider the big picture, thinking about one LCU at time and grabbing the biggest ships available in order. This "greedy" approach fails to find the optimal solution.

So now I just target just one LCU per TF, at least for loading.

If I have a lot of ships, then following advice above, I do not try and calculate the required capacity down to the last square millimeter: I just throw in a bunch of ships, over-estimating capacity generously using the rule-of-thumb described previously.




Lokasenna -> RE: Planning LCU transport: LCU-Ship Allocation Calculus (11/23/2016 9:36:34 PM)


quote:

ORIGINAL: HansBolter

No the HQ will unload more slowly being aboard xAPs compared to the division being aboard APAs.

Not a good choice to mix the two in the same TF.

The unloaded APAs will be stuck sitting waiting for the xAPs to finish increasing the vulnerability of the valuable ships.

You have also slowed the APAs down by including the 13 knot xAPs in the same TF.

For amphib operations I load each unit individually and only after fully loaded do I combine TFs.


Sorry, I didn't actually look at the composition of the TF. I assumed they were all like type, in which case my statement would apply.


Best (and easiest) practice is to make 1 TF for each LCU and then combine them, or even just move them across the map all together if you want to. This way you never over- or underload.




Barb -> RE: Planning LCU transport: LCU-Ship Allocation Calculus (11/24/2016 6:26:05 AM)

I never-ever allow AI to decide the load. I create a separate TF for each unit and load them separately. Only then I do combine them together. For Amphibious assaults (especially on atolls) the good loading is even more crucial!
(Exceptions: when loading something like 3 tank (artillery) units of about same load cost, you can actually create a TF of 6/9 ships, and they should be loaded evenly into 2/3 ships.)




Chris21wen -> RE: Planning LCU transport: LCU-Ship Allocation Calculus (11/24/2016 7:10:32 AM)

Ignoring the pro and cons of the mixed ship types I think you have all missed the point.  It should not be possible under any circumstances to squeeze the div into the 7 ships, particularly as it's an amphibious load.




Lokasenna -> RE: Planning LCU transport: LCU-Ship Allocation Calculus (11/24/2016 11:54:13 AM)


quote:

ORIGINAL: Chris H

Ignoring the pro and cons of the mixed ship types I think you have all missed the point.  It should not be possible under any circumstances to squeeze the div into the 7 ships, particularly as it's an amphibious load.


Is it actually entirely loaded? Was a fragment left behind?

Also, you stated that there was more than enough cargo space. Do you know about crossloading?

Finally, the APAs with the ID on it are not full, although they are over the 80% Amphibious limit - that is odd. They are at 86%, 85%, 84%...




Chris21wen -> RE: Planning LCU transport: LCU-Ship Allocation Calculus (11/24/2016 11:07:46 PM)


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: Chris H

Ignoring the pro and cons of the mixed ship types I think you have all missed the point.  It should not be possible under any circumstances to squeeze the div into the 7 ships, particularly as it's an amphibious load.


Is it actually entirely loaded? Was a fragment left behind?

Also, you stated that there was more than enough cargo space. Do you know about crossloading?

Finally, the APAs with the ID on it are not full, although they are over the 80% Amphibious limit - that is odd. They are at 86%, 85%, 84%...


No fragments.

Yes I know about crossloading but forgot it. I'd no idea how you could can if it happens but I can now tell if it has (possible) happened. I tried loading the self same APA's with the div and got this message. Verifying the load the div did load onto the TF with similar figures to the mixed load posted above. It must therefore be using crossloading to squeeze the div ito the seven ships.

It's a bit late at night, I'm off to bed, so I've not looked at what's in any particular ship to try and make sense of what's happen. I'll just say that it is still an amphibious TF and doubt the div should be able to load onto 7 APA. A transport TF maybe.



[image]local://upfiles/5388/AA9CBD2B840C42A1B575F5132D647276.jpg[/image]




Page: <<   < prev  1 [2]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.734375