Shannon V. OKeets -> RE: Splitting convoys (11/21/2016 5:28:03 PM)
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ORIGINAL: albricias I think this is a bug. In Guadalcanal scenario, first impulse of turn one, Japan has a 24 points convoy unit in Hong Kong. I want to break it down in, for example, 3 convoy units of 8 points each. So, in the naval movement phase, I select the convoy unit, right click on it and, in the emerging window, I select the options Naval Units>Split. Then I choose 8 as "Number of convoy points on each unit" and 2 as "Number of new convoy units", but this is just an example. I can select any number of new convoy units, the result is always identical: only one new convoy unit is created, and previous unit disappears. The new unit has the number of points selected in the "split" menu. The units that should have appeared can be seen in "units in game" "option (ctrl+u) as "future force pool addition", but I think they never become available. Otherwise, if, in the setup phase, I locate the same 24 points japanese convoy unit in a sea area (China Sea, for example), in the fist impulse of turn one splitting seems to work properly. When I click on the saved game, the Matrix forum tells me "file not found". So I tried to recreate this problem using the Fast Start Guadalcanal saved game (20 convoy points in Manila) and the split operation was correct every time. I used the Flyouts, the Naval Review Detailed, and the map direct (convoy unit in top of stack). Everything worked the way it should. What version of the program are you using? There were some problems once upon a time with splitting convoys (if I remember correctly).
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