ollittm -> (5/14/2001 10:01:00 PM)
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Ok,
I dig.
AI doesn't get bored of moving it's units one hex at a time, either. Actually that approximates simultaneous movement much closer than what most players do.
That's potentially unfair advantage but I reckon we can forgive the poor AI this one :rolleyes:.
Personally I find SP very ponderous now that I'm used to Combat Mission. Hopefully Combat Leader wego-engine includes some kind of tac-ai that reduces the anal-retentiveness quota.
Should be a lot easier to code for 2-dimensional tile-based engine, too!
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