itkotw2000 -> RE: Aviation Units and Hex Occupation (12/6/2016 6:22:35 PM)
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Air units can absolutely defend a hex for a short amount of time. Many times I have used air units to plug gaps in my line, they act like paratroopers that are always ready to jump (they are always ready to bomb, "jump" into a gap, and move "operationally" because of their movement points). I have used them most in North Africa as axis. My units will make a dash, but one unit might move too far and leave an empty hex. In comes the air unit ready to plug the gap. They will get attacked, sure, but they can hold out against an attack or two. Next turn, the air unit can fly hundreds of miles to a rear area and get rebuilt. The air unit's movement points make them very useful. Clearly, we can't add stacking, but maybe air units could be restricted to be within one hex of a town, that might reduce some of the gamey-ness. This might require a boost in flying range to keep the planes in the fight. So many things in this game are abstracted to maintain playability, I don't think there is much we can do with planes. As others have posted , this game is primarily for casual gamers, so it is not ever going to be too complicated or stress realism.
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