RE: Insanely difficult as Axis? (Full Version)

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Jim D Burns -> RE: Insanely difficult as Axis? (12/1/2016 1:10:46 AM)

quote:

ORIGINAL: hjalmar99
(garrisons and corps), line them up, keep rebuilding them in addition to some armies as they are destroyed;


This is a mistake I think, forget building corps, only build the armies and save any extra MPP for the next turn to build armies instead of wasting it on a corp if you can't afford any more armies this turn.

This game is all about defense factors and corps will always have a point or two less defense than an army. That means armies hold out much better against repeated assaults and can withstand several turns of multiple attack waves before their morale drops and they should be railed out. A corp will probably die in the first turn the enemy can start the multiple attack wave shuffle, so only build them after the army pool is empty.

Jim




DeriKuk -> RE: Insanely difficult as Axis? (12/1/2016 1:20:03 AM)

quote:

I played UK/US twice, leaving Poland, France and USSR AI controlled. In both games, the Germans were stopped by the Russians in 1942. They made it near Moscow in the North, but only to about Rostov in the South. That was against the AI mind you - if I would have played the Russians myself, they would not have gotten even that far.


In my very first try, I left the USSR to the AI. The result? They went down even sooner . . . in May '42. When I play them, the Soviets last about five months longer.

It could be random events - combat modifiers and other "dice roll". I also found that Soviet fortifications are a joke; a waste of effort, because the panzers ripped through them like they were made of toilet tissue. I have Infantry Weapons 1 before Barbarossa, as well AA Defense 1, but the research additions to level 2 are very slow.




mavraamides -> RE: Insanely difficult as Axis? (12/1/2016 1:44:56 PM)

My gamey tactic of sending the BEF to the south of France and then directly to Africa once France was on the ropes seems to be working quite well.

In my previous games where placed them in northern France and then Dunkirked them back to the UK and then finally sent them to Egypt I was unable to make much progress against the Italians. So I sat back and turtled up in Africa I got ravaged by the Afrika Korps once they arrived.

In this game with the extra experienced and teched up UK units arriving in Africa 3-4 turns earlier I have pushed Italy out of the first two ports and am on my way to the third before German troops have even landed. Now it's possible they will push me back when they arrive but the fight will take place about 10-15 hexes west of where it had before giving me more time to shuttle more troops to the critical Alexandria area. Plus with those ports in my control it will be much easier to fend off the Italian navy and hit the German troops in transit where they are their most vulnerable.

Barbarossa hasn't happened yet but I have purchased all garrisons and have them in the cities closest to the border. Russia already at inf level 1 and on the way to 2. Will be interesting to see what happens when the Germans attack.

Right now my situation on both fronts looks infinitely better. Amazing what a difference a few tweaks can make in this game!




Jim D Burns -> RE: Insanely difficult as Axis? (12/2/2016 9:12:43 PM)

quote:

ORIGINAL: hjalmar99
They went down even sooner . . . in May '42. When I play them, the Soviets last about five months longer.


This is my front line as of the end of my move in June 42 (sorry about the image quality ridiculous 200k forum limit forced me to reduce it to 12%). I am still losing ground (Tula and Pskov just fell), but I don't see the Axis taking any major cities this year except perhaps Smolensk.

Jim


[image]local://upfiles/5815/FFE20F0679C94539B4D18E0D1E88FF0A.jpg[/image]




Hartmann -> RE: Insanely difficult as Axis? (12/2/2016 9:32:26 PM)

I sometimes wonder if for some people maybe scripts are not working properly or something - at least in my games the flow of the war seems rather balanced thus far. I still have to check some "alternate history" things, but if the war is fought along roughly historical lines the AI does surprisingly well on both sides - better than in any other turn based grand strategy WW2 game I've seen.




DeriKuk -> RE: Insanely difficult as Axis? (12/3/2016 2:41:02 PM)

In my current game it is late-1944. Three Soviet pockets are defending the approaches to the Urals. The Americans and the Turks are driving the Krauts out of Iran . . . with some help of the Soviet remnants. Soviets straggles are wandering around northern Finland and Norway , while barely hanging on in Archangelsk. The Soviet pocket in the Kuban has held out, and has sent its remaining corps to liberate the Crimea - with the exception of Sevastopol, held by Italian artillery. The Turks are "back" in the Balkans, helping the Brits in Greece. The Brits are also in Sicily, having just conquered Tunisia. The Allies landed in Brittany and Normandy, and are trying to link up with the three corps sideshow wandering around Spain and Portugal. There is a naval struggle off the coast of Norway. All fighters (except the Soviets, Italians and minors) are jets.

Weird or what? [:D]




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