loki100 -> RE: Fortifications in Italian alps (11/27/2016 4:41:19 PM)
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you'll find you have a lot of frozen units all around France and the Benelux area. Between the game start and the allied invasion of France you need to get most unfrozen so they can redeploy (and escape encirclement etc) - you can leave a few frozen as they may be in a port that you can cling onto (there is a trade off in sacrificing a few stay behind units to delay the Allies opening up more and more ports in NW Europe). If I recall each regiment costs 5 APs (been a while since I played the axis so maybe wrong), so that will give you an idea how many admin pts you have to commit to that bit of organisation. With the Germans in this compared to WiTE you simply have to defend, counterattacks are a luxury to be chosen when you can really gain - sort of time you can risk a straight fight is when the Allies pull off a landing near Rome - its worth expending hard to replace resources for that - but most of the time you need to be cautious. Have a look at the various AARs by LiquidSky, he is probably the most creative German player I've seen and is good at finding ways to delay or upset the allied timetable. For the defense vs allied bombers you can rely on the deployment of your fighters rather than set air directives for them - this saves fuel and operational losses and is effective. You can try to catch out the AI/your opponent by stripping some areas and reinforcing others etc. The most likely way you will win is by causing casualties - so the key question each turn is how can I cause the most?
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