RE: fixes please! (Full Version)

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DerTroof -> RE: fixes please! (1/29/2017 12:12:23 AM)

Playing Axis, 1939 scenario, default difficulty... After the first few turns the Soviets are able to field way too many fully upgraded units IMO, and also achieve these research upgrades too quickly. Combined with the unreasonable (and unrealistic) time it takes to eliminate surrounded pockets (discussed in another thread), I don't see how it's possible to achieve even the historical Barbarossa results. After a few plays, frustration has outbalanced the fun factor for me, and I'm going to play something else for a bit.




OxfordGuy3 -> RE: fixes please! (1/29/2017 10:48:32 AM)


quote:

ORIGINAL: DerTroof

Playing Axis, 1939 scenario, default difficulty... After the first few turns the Soviets are able to field way too many fully upgraded units IMO, and also achieve these research upgrades too quickly. Combined with the unreasonable (and unrealistic) time it takes to eliminate surrounded pockets (discussed in another thread), I don't see how it's possible to achieve even the historical Barbarossa results. After a few plays, frustration has outbalanced the fun factor for me, and I'm going to play something else for a bit.


I agree that research is too quick and surrounded pockets should suffer more e.g. at zero supply losing one step per turn and all entrenchment, but units that can only trace supply to a pocketed city should also suffer more e.g. losing entrenchment at 1 a turn, but maybe to a minimum of 1, and should loose more effectiveness




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