Bullwinkle58 -> RE: Push Pull supply system (12/1/2016 11:16:29 AM)
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As Hans says, the theory (just that after much patching) is you "walk" a slug of supply across the map by increasing demand forward and decreasing it at the present base and behind that base. It's slow, tedious, and worked a LOT better when the game shipped than it does now. One problem is the supply network is a grid, not a series of lines, so supply leaks out around the edges of the forward route you're aiming at. There is also the problem of creating enough demand at the next base in line to pull the supply to it. This is especially an issue with Darwin. I can get five-figures into Alice Springs with no problem, but then the route north moves through flyspeck bases and on one, thin yellow road. (maybe even better than the WWII reality from players who live there or know the old maps.) No matter how much pressure is applied, you can't force a fire hose down to a pipette and move the same volume of water. In the case of Darwin the good news is it pretty much works in the other direction for Japan. Offensives south of Darwin can work to an extent, but are always on the edge of disaster. Transport aircraft can supplement to a degree, but it's never easy, and the Allies have precious few until well into 1943. Darwin needs sea supply. It looks impossible to do in 1942. Later it is extremely easy. Getting supply into China is the holy grail of AE. If you figure it out let me know.
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