Meyer1 -> RE: Pocket Fun (3/1/2017 12:48:32 AM)
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ORIGINAL: sPzAbt653 A handful of coordinated attacks and the remaining Soviets go down. Five weeks of game time, I'm not sure if it was worth it or if I could have done better by straight forward bashing. But pockets are definitely more fun. Two differences from the stock campaign that I think probably made this possible, or a little more possible. 1) I've given all units higher spotting ranges in order to be able to have an idea of what is going on in the area, and to also avoid those unsurprising surprise attacks. 2) The Panzer Korps can move six instead of four or five in the stock campaign [I think]. [image]local://upfiles/24850/1F267FF0D9B34CD3A19191E0EDDBCC3C.jpg[/image] Interesting experiment. Five weeks doesn't seem like a lot of time, but historically units surrounded without air supply were very quickly dealt with. Units needed a lot of supply to maintain fighting capability, specially in conditions of positional warfare. But to achieve realistic results with this supply system, which is completely wrong, it is hopeless. Units would need food, fuel, ammunition among other things (supply parts etc) to keep fighting, and no every city should provide these. Also, unit's supply level is the same regardless of if the unit have moved, or have engaged in combat. Among other problems. Also, units with 0 supply have too much fight in them, but this issue I think could be fixed. Still, a great game and I'm having lots of fun with it.
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