RE: Another counter mod (on going) (Full Version)

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Ason -> RE: Another counter mod (on going) (1/26/2017 6:48:02 AM)


quote:

ORIGINAL: SIPRES
current mod Progress

ITALY: Complete
UK: Complete
USA: Complete
USSR: 50% complete
FRANCE: 50% complete

I have seen there is 1 Major nation slot unused, any Idea wich Nation I could add?


Maybe Germany?[:D]




Rosseau -> RE: Another counter mod (COMPLETED and ready for download) (1/27/2017 11:13:40 PM)

SIPRES, Started new campaign hotseat with correct file in Major_04 (I can see your Soviet sprites when opening file manually), but no go. I checked and your file was not replaced.

Not that I'm complaining, mind you! Great mod. Just want to give you feedback. Thanks.





SIPRES -> RE: Another counter mod (COMPLETED and ready for download) (1/28/2017 4:19:43 PM)


quote:

ORIGINAL: rosseau

SIPRES, Started new campaign hotseat with correct file in Major_04 (I can see your Soviet sprites when opening file manually), but no go. I checked and your file was not replaced.

Not that I'm complaining, mind you! Great mod. Just want to give you feedback. Thanks.



little bit strange...
I wonder this is due to hotseat?
Can you try same campaign in single player, just in case?
Where did you install the files?

in the core game
C:\Program Files (x86)\Matrix Games\Strategic Command WWII - War in Europe\Bitmaps\Major_04
or in a user campaign?
C:\Users\Documents\My Games\Strategic Command WWII - War In Europe\Campaigns ect...




sPzAbt653 -> RE: Another counter mod (COMPLETED and ready for download) (1/28/2017 5:11:07 PM)

We have had the same issue in the past. See post #2 here for a solution, hopefully:
http://www.matrixgames.com/forums/tm.asp?m=4192223




Rosseau -> RE: Another counter mod (COMPLETED and ready for download) (1/28/2017 11:48:01 PM)

Single player Case Blue vanilla campaign and same problem. I see sPZAbt653's point about modded campaigns going in the documents folder. But this only occurs with the /bitmaps/Major_4 Russian units, not all the others, so doesn't make sense. The game is installed in C:\Battlefront\SC3

However, if it is working for everyone else, that's my problem. The other sprites are awesome.




daon -> RE: Another counter mod (COMPLETED and ready for download) (1/29/2017 12:55:54 AM)

for major_04
You must replace unit_sprites_nato in each campaign folder!




[image]local://upfiles/55715/5EC6210750FA4BDFA948F5AA203C39E7.jpg[/image]




Rosseau -> RE: Another counter mod (COMPLETED and ready for download) (1/29/2017 7:34:39 PM)

Thanks Daon! I'm thick as a brick. Works fine. I had only changed it in the main bitmaps folder. Looking forward to SIPRES' upcoming mod.




Hairog -> RE: Another counter mod (COMPLETED and ready for download) (2/2/2017 2:46:46 AM)

Hi SIPRES,

I modded your plane mod. Mind if I use it for my WWIII1946 Mod?



[image]local://upfiles/751/DFF85C3FAF6544D38E171A6C7DE819CD.jpg[/image]




SIPRES -> RE: Another counter mod (COMPLETED and ready for download) (2/2/2017 6:49:56 AM)

No problem Hairog
Feel free to use/Mod them.

Christophe




Hairog -> RE: Another counter mod (COMPLETED and ready for download) (2/2/2017 2:30:46 PM)

Thanks SIPRES. Great stuff.




Steely Glint -> RE: Another counter mod (COMPLETED and ready for download) (3/8/2017 9:42:41 PM)

(Never mind. Killed the bug myself.)




Steely Glint -> RE: Another counter mod (COMPLETED and ready for download) (3/8/2017 9:52:16 PM)

(Never mind. Killed the bug myself.)




IronCoffins88 -> RE: Another counter mod (on going) (3/11/2017 10:19:33 PM)

Is the Russian Set done? I know i saw a picture of them, but in my game their the only ones that still have the standerd counter set still




FF_1079 -> RE: Another counter mod (on going) (3/12/2017 2:51:55 AM)


quote:

ORIGINAL: IronCoffins88

Is the Russian Set done? I know i saw a picture of them, but in my game their the only ones that still have the standerd counter set still


Yeah, because of a unique unit the Soviets have, there is an additional action that needs to be taken to have the Soviet units show up as Sipres created them. Just go back a page or two - and you will see what is required to make the Soviet units use his counters.




IronCoffins88 -> RE: Another counter mod (on going) (3/12/2017 3:22:01 AM)

got it to work now, thank you sir




Ironclad -> RE: Another counter mod (on going) (3/16/2017 9:11:36 PM)

Great set. My only difficulty was distinguishing the army from corps at maximum zoom. Could the former be given a different colour nato symbol as in the standard counters or your medium zoom level.




SIPRES -> RE: Another counter mod (on going) (3/20/2017 7:48:49 PM)


quote:

ORIGINAL: Ironclad

Great set. My only difficulty was distinguishing the army from corps at maximum zoom. Could the former be given a different colour nato symbol as in the standard counters or your medium zoom level.


Hello Ironclad,

I plan to modify the actual MOD to enhance readability and add Zoom level , but honestly I cannot provide a time frame as I am currently very busy.
Be patient..

Christophe




Ironclad -> RE: Another counter mod (on going) (3/21/2017 7:34:34 AM)


quote:

ORIGINAL: SIPRES


quote:

ORIGINAL: Ironclad

Great set. My only difficulty was distinguishing the army from corps at maximum zoom. Could the former be given a different colour nato symbol as in the standard counters or your medium zoom level.


Hello Ironclad,

I plan to modify the actual MOD to enhance readability and add Zoom level , but honestly I cannot provide a time frame as I am currently very busy.
Be patient..

Christophe


Thanks, good to know. [&o]




PrinceMiskin -> RE: Another counter mod (on going) (4/9/2017 6:35:53 AM)

Superb job!

My only remark would be that I would have liked the halftrack representation for motorized corps (eg Sd Kfz, Universal, M series, STZ). Universal was fully tracked though... :-)

The lorry is something I mentally attribute to a supply unit.

Then again this is probably historically inaccurate, but feels good to give Panzerkorps Grossdeutschland a Sd Kfz halftrack rather than an Opel Blitz. :-)




zombiewarrior07 -> RE: Another counter mod (COMPLETED and ready for download) (6/7/2017 5:31:07 AM)

Urr, sorry, can u please provide a direct link to 'post # 54' ?
Thanks. [&:]




SIPRES -> RE: Another counter mod (COMPLETED and ready for download) (6/7/2017 5:21:42 PM)


quote:

ORIGINAL: zombiewarrior07

Urr, sorry, can u please provide a direct link to 'post # 54' ?
Thanks. [&:]


Here it is:

http://www.matrixgames.com/forums/fb.asp?m=4213604




zombiewarrior07 -> RE: Another counter mod (COMPLETED and ready for download) (6/8/2017 1:54:39 AM)

Thank you!
[:)]




NicolaiMa -> RE: Another counter mod (on going) (9/7/2017 9:14:29 PM)

Great Job! thank you sipres.

The mod works with steam version? I canīt see the images correctly. I have copied Major_04 in all campaigns and nothing.[:(]




SIPRES -> RE: Another counter mod (on going) (9/8/2017 6:46:36 AM)

Hi NicolaiMA.

Do you mean only Soviets counters didnt display correctly? and any others are OK?







NicolaiMa -> RE: Another counter mod (on going) (9/8/2017 8:21:29 PM)

Hi!

Sorry, i didnīt check the non-3D animation button into the game. Now itīs fixed, i can see everything (soviets included). Thank you, again.[&o]




marcus725 -> RE: Another counter mod (on going) (9/14/2017 4:50:47 AM)

I have a question... How can I make the CL,DN,CVL,MT naval units available for purchase? Would be awesome if this is possible! [:D]




SIPRES -> RE: Another counter mod (on going) (9/15/2017 11:12:54 AM)

Hi Marcus,

For this you will have to make a custom campaign using the Editor.
Then you select campaign menu --> Country Data --> Unit Build Data.

you will see all units available for the campaign and you can change build limits at your wish

Rgds

Christophe




marcus725 -> RE: Another counter mod (on going) (9/15/2017 1:12:35 PM)

Got it, Tried but seems I'm limited to the amount of units that can be in the menu for purchase in the game. I wanted all the units to be available for purchase. The units at the bottom of the unit purchase menu (naval units) end up on top of the box ( No scroll down available ) and won't let me select them for purchase? Is there a limitation for units available for purchase? Thanks you.




SIPRES -> RE: Another counter mod (on going) (9/17/2017 9:16:32 AM)


quote:

ORIGINAL: marcus725

Got it, Tried but seems I'm limited to the amount of units that can be in the menu for purchase in the game. I wanted all the units to be available for purchase. The units at the bottom of the unit purchase menu (naval units) end up on top of the box ( No scroll down available ) and won't let me select them for purchase? Is there a limitation for units available for purchase? Thanks you.


Did you made a custom campaign file using Editor with increased units (naval) limits?
In such case should work in game purchase screen (except you dont have enough MPP).

Another point is Some Units like Heavy tanks and Anti tank can be purchased only after a certain date.

Can you post a screenshot?




marcus725 -> RE: Another counter mod (on going) (9/18/2017 3:45:36 PM)

SIPRES thank you for the help, I did create a custom campaign and all is well!

Go into the editor and go to Germany for example and check all of the units possible to be available for purchase. Save it and then load the custom campaign, start the game as axis and go to purchase screen you will see that the units at the bottom of the list will go out of the box and you can't select them for purchase.




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