Pacific needs tuning (Full Version)

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swdw -> Pacific needs tuning (12/12/2016 3:42:30 PM)

The biggest issue I have so far is with the submarines.

1. Japanese subs get to shoot every other turn, US subs don't. Yet US sub crews were better trained and reload times were better than the Japanese. You are assumin better torpedoes like the long Lance assume they reload faster- not true..
2. I have never seen more than 1 point of damage on the first attack of a US sub. Seriously? No randomization of possible damage?

Submarines are a joke in the game. No chance to evade depth charge attacks, always minimal damage on the first attack. The biggest issue in WW2 was subs getting into position against fast moving warships.

US submarines sank 214 Japanese warships in WWII including
4 fleet carriers
4 escort carriers
1 battleship
3 heavy cruisers
9 light Cruisers
33 Destroyers
The rest are DE's, Minesweepers, Gunboats, etc.

Source of ships sunk- Historical Naval Ships Association

You should be allowed to carry Marine Raiders on a submarine. (no supply from the sub once landed though)

Also, heavily damaged ships should have their movement reduced. I've seen no evidence of this happening.

Fleet carriers were actually as fast as heavy cruisers. They should have one more movement point.
Carriers
Lexington class 33 knots
Yorktown class 32.5 knots
Essex class 33 knots

Heavy cruisers
New Orleans class 32.5 knots
Wichita class 33 knots
Baltimore class 32.8 knots











Moltke71 -> RE: Pacific needs tuning (12/12/2016 4:20:54 PM)

+1 Good post.




Qwixt -> RE: Pacific needs tuning (12/12/2016 9:53:09 PM)

U.S. subs did have an issue until mid-1943 with faulty torpedoes.

http://www.historynet.com/us-torpedo-troubles-during-world-war-ii.htm




swdw -> RE: Pacific needs tuning (12/12/2016 11:39:27 PM)

Torpedoes yes- reloading no.

And when they did go off they could do serious damage with a well placed hit.

Right now I'm in the Philippine Sea battle and torpedo performance has not changed.

BTW, I'm probably more familiar with this than you'd think as I wrote the real torpedo mod for Silent Hunter 4 and used to lead the Real Fleet Boat mod.

I have a TON more stuff on the torpedo issue than just what's in that article.




swdw -> RE: Pacific needs tuning (12/13/2016 3:50:58 AM)

Forgot to add (regarding gameplay)
Last, destroyers should be allowed to move at least one hex and still use sonar.




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