swdw -> Pacific needs tuning (12/12/2016 3:42:30 PM)
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The biggest issue I have so far is with the submarines. 1. Japanese subs get to shoot every other turn, US subs don't. Yet US sub crews were better trained and reload times were better than the Japanese. You are assumin better torpedoes like the long Lance assume they reload faster- not true.. 2. I have never seen more than 1 point of damage on the first attack of a US sub. Seriously? No randomization of possible damage? Submarines are a joke in the game. No chance to evade depth charge attacks, always minimal damage on the first attack. The biggest issue in WW2 was subs getting into position against fast moving warships. US submarines sank 214 Japanese warships in WWII including 4 fleet carriers 4 escort carriers 1 battleship 3 heavy cruisers 9 light Cruisers 33 Destroyers The rest are DE's, Minesweepers, Gunboats, etc. Source of ships sunk- Historical Naval Ships Association You should be allowed to carry Marine Raiders on a submarine. (no supply from the sub once landed though) Also, heavily damaged ships should have their movement reduced. I've seen no evidence of this happening. Fleet carriers were actually as fast as heavy cruisers. They should have one more movement point. Carriers Lexington class 33 knots Yorktown class 32.5 knots Essex class 33 knots Heavy cruisers New Orleans class 32.5 knots Wichita class 33 knots Baltimore class 32.8 knots
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