Malor -> RE: How the Axis could have won II. Allied AAR (12/29/2016 8:56:36 PM)
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Warspite, No not a veteran of this game but I am a long time player of games like WITP-AE and it's predecessors, plus many other Matrix games, so I am an experienced wargamer and have been a long time lurker on the Matrix forums since 2002 and have just started to post. I'm only on my third game as allies since it was released and never played any prior versions. My comments are based on my experiences in my first two games (not at the same point you are in my game 3), your experiences from your first AAR game, which helped me know when to attack in my first two games and from comments made by others in AARs and various threads. The key to Africa is killing the German tank unit (and Italy's if they send one) or keeping it hurt. Unless the axis reinforces heavily, you just need to hurt the tank units and push west, preventing them from easily being reinforced. Any additional units that are committed to stop you help by pulling them from Greece and the USSR, which you've seen and are seeing in this game. Thus, that is also a win because they are fighting on a non-critical front, thus making it easier for the USSR (and USA/UK) in 1943. The axis only have so much (MPP and units) to go around. The more damage you cause, the better off you will be, even if you take damage back, you have MPP to repair, they don't. Your MPP will continue to grow, while the axis MPP only grows through conquests, which you've mostly stopped in this game. I try to play historically regarding Decision Events and not do anything to throw the AI off of it's game. So far, I'm having fun. My last game I won in December 44 when the USSR captured Berlin. I do think the AI needs a lot of help so I will probably be granting additional MPPs next game. The AI likes to teleport (operate) units everywhere, every turn, which you've seen with disappearing units along key attack routes, only to appear somewhere else for a turn or two and than be moved back. This really hurts the ability to purchase/repair units and thus quickly kills any momentum. I expect adjustments to be made in future patches. Keep up the great AAR! I don't have the patience or time to do one myself, but enjoy reading others. Malor
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