warspite1 -> RE: How the Axis could have won II. Allied AAR (12/23/2016 4:12:20 PM)
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ORIGINAL: Klydon Wow. That was a pretty good defensive line to bust and take Paris from. In hindsight, I guess a unit to the NE of Paris would have been in order to make the Germans fight for more access to Paris. Either way, you did better than historical in terms of drawing the battle out for France into August. Interesting in deploying two engineer units to Africa to build fortifications like that. I would have considered making the line 1 more hex row west to include the hill and also keep the enemy away from direct attacks on El Alamein at least initially. I think the thing that will be your undoing here is you have only 1 army and the lack of air is going to make itself felt as well. While I didn't have any engineers available here, I did send additional armies and a HQ unit. The armies are much better in terms of stats (but also more expensive), especially early on in the war on defense. Allied corps just serve as target practice for the most part. I took my lumps, and while the Africa Corps managed to push my line back one hex, they were never able to really threaten El Alamein and they eventually ran out of steam, although it was very close for a long time. Note that I eventually wound up with 2 ground support planes, 2 fighters and 3 carriers and that was barely enough to win air superiority and be able to attrition the Africa Corps to the point that I managed to stop their attack and then push them back out of Egypt in the early part of 1942. Great and entertaining AAR Warspite. Thanks for taking the time to do it. warspite1 Thank-you. The lack of air units (and another army) is only due to the fact that I am convinced of a Sea Lion heading my way. Of course the aircraft take no time to arrive, the army is more of a problem.......
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