BlueAndGray -> RE: Repairing RR Lines as Soviet player in 1941 (12/16/2016 6:09:07 PM)
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ORIGINAL: morvael I think it's a good dampener preventing you from exploiting the AI weakness further :) You'll have to wait until 1942 to drive into Hungary. quote:
ORIGINAL: morvael I have checked the code and it looks like before December 1941 Soviet units may only repair rail that's at least 5 hexes from supplied enemy unit. However, the rail repair code is unable to select a construction unit to repair, because there exists a restriction preventing movement of Soviet units during the logistics phase only to hexes with x<70 and y>74 before 1942. Remember that after Rumanian surrender all their units are converted to Soviet nationality, only retaining "Rum." in name. Ah, I was figuring that the biggest issue was that you just really aren't supposed to be counterattacking as the Soviet player in '41, but the AI just seems to have so many problems dealing with mountainous terrain and marsh that those tend to be the areas where I get aggressive just because there are so many opportunities to turn the tables. Whenever you sortie out of the marshes south of Minsk the Axis AI tends to respond with panzer divisions which as we all know is not a great move by the AI, but it's great for the player since that bleeds off pressure in more vulnerable sectors. A couple of trivial points/quibbles: - I believe that the Rumanian divisions had their high command swapped out for Soviet generals, but the grunts were still Rumanian even if they start using Soviet equipment. - Your mention of the coordinates seems to make sense since I believe at one point I had a construction unit repair ONE hex at X/Y 71,117 and then disappeared never to be seen again. I was scratching my head over that one, but if there is a coordinate based exclusion zone in effect then that makes sense even if it is frustrating. It might also explain why hex 69, 110 was not being repaired even though it is in Soviet territory and 14 hexes away from any Axis units. Hopefully hex 68,69 can be repaired if I can manage to push the Axis back for a turn or two. Thanks for your help! I can now stop trying to build RR repair units and go back to splurging on corps artillery with my admin points.
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