Catch21 -> RE: Game screen size of TOAWIII? (12/24/2016 10:27:27 AM)
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I use this Opart 3.ini (1920x1080 res, full screen), with comments (;) for those switches whose functions are known/deduced if it's any help to anyone: [Options] animationMovementTimer=10 animationCombatTimer=25 airAssistant=N ;Y=Turn on One's Air Assistant. Good Luck! AllCropCircles=N ;?Y=Sets Unit Range ('Crop') Circles On (at Startup?) to Display Using Unit Visibility Button in Control Panel. ;Unit Visibility Button Cycles through 4 views: ;All Units Visible, Units/Current Unit's CC Visible, Units & All Units' CCs Visible, No Units/CCs Visible. ;Left/Right Click=Cycles Forward/Backward. AllFormationLines=N ;Y=Shows All PO Formation Objective Tracks (at Startup?). AllFormationLiness=N ;? See Above- Difference ? allowMouseWheelZoom=N ;Y=Enable (Default) Mouse Wheel Map Zoom Feature. autosave=Y ;Y=Creates/Overwrites an auto.sal File every 5 Minutes in the Saves Folder. autoSaveLargeMovies=Y ;N=Micro Map, Y=Large Map. backgroundVolume=100 ;Sets Background Volume (0-100 Maximum). brightness=100 ;Sets Brightness (0-100 Maximum). ChangeScreenResolution=Y ;Y=Lets TOAW Set Display Resolution- Reverts to System Set Resolution on TOAW Exit. See (Max)Screen(x/y). combatReporting=Y ;Y=Displays Detailed Combat Reports. contrast=100 ;Sets Contrast (0-100 Maximum). doubleClickComposition=Y ;Y=2xClick to Get Group Composition Dialog. doubleclickplanner=N ;Y=2xClick to Get Attack Planning Dialog. effectsVolume=100 ;Sets Effects Volume (0-100 Maximum). ElmerHandicap=2 ;0-4: None, +1 Computer (?), +2 Computer (?), +1 Human (?), +2 Human (?). ElmerIntelligence=0 ;0-2: Weak, Moderate, Strong. experimentalAIP1=Y ;What AI PO (Elmer) Player 1 (?) Experiment? experimentalAIP2=Y ;What AI PO (Elmer) Player 2 (?) Experiment? hugeMapEnabled=Y ;Y=Allows Huge Map View. JPegQuality=100 ;Sets JPEG Image Quality (0-100 Maximum). MaxScreenX=1920 ;Maximum Display Resolution on One's Monitor (x). See ScreenX. Laptop=1366. MaxScreenY=1080 ;Maximum Display Resolution on One's Monitor (y). See ScreenY. Laptop=768. menuDelay=1 ;Classic=1 (Cancels New "Skip the Movement Popup" Feature), Default=5 (On). movies=Y ;Y=Creates 2x BMP Files in the Saves directory at Turn-End. 1 each for Entire Map @ Micro & Small 2D Views (for AARs). movingSelectsNextUnit=N ;Y=Selects Next Unit After Movement Complete. See nextUsesOOBOrder Switch. multicpu=Y ;Y=Uses Multiple CPUs if Available- Sound, Graphics Rendering. newsound=Y ;Y=Use New Sound Files (Mutually Exclusive- oldsound?). nextUsesOOBOrder=Y ;Y=Next Unit Function uses OOB Order to Select Next Unit. nodelay=N ;Y=Turns off Many Small Timer Controlled Delays/Animations. Useful for Debug in Computer-Computer Play Mode. nointro=Y ;Y=Turns off Introductory Cinematics/Credits. norandom=N ;Y=Turns off System Time Based Initialization of Random # Generator. nosound=N ;Y=Turns Off All Sound. noupdate=N ;Y=Turns off Many Screen Updates. Useful- with nodelay- for Debug in Computer-Computer Play Mode. oldpathfinding=N ;Y=Uses Old Pathfinding Algorithms. oldsound=N ;Y=Use Old Sound Files (Mutually Exclusive- newsound?). OneCropCircle=N ;?Y=Sets Unit Range ('Crop') Circles On (at Startup?) to Display Using Unit Visibility Button in Control Panel. ;Unit Visibility Button Cycles through 4 views: ;All Units Visible, Units/Current Unit's CC Visible, Units & All Units' CCs Visible, No Units/CCs Visible. ;Left/Right Click=Cycles Forward/Backward. OneFormationLine=N ;Y=Shows One (Selected Unit's Formation?) PO Formation Objective Tracks (at Startup?). p0=N ;? AI PO Option- Does What? p1=N ;? AI PO Option- Does What? p2=N ;? AI PO Option- Does What? p4=N ;? AI PO Option- Does What? PNGSupport=Y ;System Searches & Uses: Y=PNG Graphics Files, including Support for Alpha Channel (Graphics Transparency), N=BMP Graphics Files. polog=N ;Y=Turns on po_log.txt file in Game Directory- Detailed Record of PO Decision Making. PORandomSeed=0 ;0 (Default) Uses Next Random #. If a # Uses #. -1 Uses Random # in SAL/PBL File. ;PBEM Games Always -1 therefore Results Always the Same, so Reloads=Same Results- Allows Reproduction of Bug Reports. restart300=N ;Y=(Re)Start in Opart 300 Mode? For Backwards Compatibility (ACOW->TOAW I/II)? ScreenX=1920 ;? 1366 Maximum Display Resolution on One's Monitor (x). See MaxScreenX. Laptop=1366. ScreenY=1080 ;? 768 Maximum Display Resolution on One's Monitor (y). See MaxScreenY. Laptop=768. showPOOptions=Y ;Y=Shows PO Buttons on Control Panel. sitrepLogs=Y ;Y=Creates Text File in the Saves directory with News/Detailed Combat Reports. PBEM Turn, News/Last 2 Lines/Location. slowAnimation=N ;Y=(Significantly) Slow(er) Animation Effects. stringdump=N ;? Some String Dumped Out- Events? toawlog=N ;Y=Turns on toaw_log.txt file in Game Directory- Detailed Record of Resource Load/Unload and Combat Resolution. toolTipHideDelay=1 ;Seconds. Classic=1, Default=3. toolTipShowDelay=100000 ;Milliseconds. Classic=100000, Default=10. ;The 2 Above Switches work in combination- To Stop Tool Tips (Classic) Set "Tool Tip Show"=100000 and "Tool Tip Hide"=1. ;Tool Tips Only Appear if Cursor Left Still for 100 seconds, Then Only for 1 Second Before Hidden. uberdude=N ;Y=Increases Feedback from Event Engine(->News Report)/Game Functions for Debug. Heavy Clutter- Scenario Design Aide. unitpolog=N ;See polog? Y=Turns on unit_po_log.txt (?) file in Game Directory- Detailed Record of PO Decision Making. (?) visibleAI=N ;Y=Sets CTRL Key when Playing AI-AI to See Detailed Information on Current State of AI for Formation that Moved.
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