obvert -> RE: The things they carried? (12/29/2016 12:53:50 PM)
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quote:
ORIGINAL: Yaab After five years, it is only the small things that are left for scrutiny. I have no problem with one hex islands. What bugs me are two-hex or more islands which have non-base hexes in them. If there is no limit of how much a unit can carry,than a single division can carry 500,000 supplies and the defender cannot destroy it from air because the division has no depot because the depot exists on the shoulders of its soldiers. You can only pound the division from air to try disable its squads. This seems tricky if the unit has organic AA or AA units traveling with them. Seems Yamashita was right about the late-war defence in northern Luzon. Park your forces in the non-base hexes with tons of supplies and AA there and you become a real PITA for the Allies. Another thing, if supplies stick to the unit then you should be able to wage a guerrilla war indefinitely in places where enemy controls all the bases and your initial supply pile is big enough. Also if you invade the Australia as the Japs, just dump several units and 300,000 supplies and tons of AA units and they should be able to travel across Oz with impunity as long as they do not conquer any base. Once they get hold of at least one base, the supplies should start trickling from the unit to the base. If a unit moves from hex to hex does it suffer supply attritions equal to supply movement trace cost through hex or only loses the supplies eaten by the unit? The supply pile seems indestructible - you cannot bomb it from air, probably id doesn't suffer trace cost as it moves with the unit and suffers no spoilage since there are no port/airfield stockpile levels in non-base hexes. If you have 300-500k supplies to dump on a few division in the PI for late war defence, go for it! The Allies will be pretty happy those supplies aren't in your major airfields![:D]
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