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bigred -> RE: USSR activation in NW control zone (12/30/2016 7:32:29 PM)
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ORIGINAL: Kid quote:
ORIGINAL: sven6345789 How does the game handle the soviet forces and later on entrance into the war. how many troops must be stationed in manchuria? are soviet forces activated early if you go below that number? do soviet forces take part a all?? Sven Here are some of my notes. Please keep in mind that these may change a little bit by the time the game is finished. Added rules for keeping Russians from moving any units (air or ground, including launching air attacks or searches, maybe even CAP) until they are activated. They are activated when Japanese units cross the Mongolian or Russian border or on August 1, 1945 or if a scenario has the activation variable set. Implemented Manchukuo Garrison code - Manchukuo Garrison Requirement to Avoid Soviet Activation (Human player only and only in full map scenarios) – The Japanese player must keep a certain number of assault points in the Manchukuo area or the Soviet units may be activated. Any unit in the Northwest Control Zone counts toward the requirement. The assault value needed is 6000 in 41/42, 5500 in 43, 5000 in 44/45. If the total is not met there will be a small chance each day that the Soviets will activate. On the Japanese Intel Screen you will find a new line on the far left that lists Manchukuo Garrison: 8611/6000 which is the number of assault points in the current garrison and the number required to avoid Soviet Activation. (it is possible we will be increasing the garrison needed). Hope this helps http://www.matrixgames.com/forums/tm.asp?m=569777&mpage=1&key= If Korea included looks like a bug.
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