Feature request for patch (Full Version)

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Malor -> Feature request for patch (1/2/2017 3:48:43 PM)

Please add more columns to the loss report and separate out Allied/Axis minors units from the primary country columns to make it easier to see what has been lost and by the country that lost it.

If possible, each individual country should have their own column by separation in to major/minor columns should be enough.

Thanks.
Malor




Hotschi -> RE: Feature request for patch (1/2/2017 5:38:35 PM)

+1




bwheatley -> RE: Feature request for patch (1/3/2017 5:22:34 PM)

+1




vaalen -> RE: Feature request for patch (1/4/2017 12:19:49 AM)

Please add something that will tell us what the weather is when we mouse over a hex. The current display does not work for people who use lower resolutions, and sometimes not for those who use the most detailed resolutions. The lower left side of the panel, which shows the weather, is often cut off and not in view.




saber255 -> RE: Feature request for patch (1/4/2017 12:39:26 AM)

Also if they could add Railroad tracks to the hexs you mouse over. to show if any are there or not




Titan -> RE: Feature request for patch (1/4/2017 3:45:43 AM)

I like the inclusions of light Tanks as per World in Turmoil Mod with them only having one strike capability




OxfordGuy3 -> RE: Feature request for patch (1/4/2017 11:13:34 AM)


quote:

ORIGINAL: saber1

Also if they could add Railroad tracks to the hexs you mouse over. to show if any are there or not


Yes please, showing roads and rail tracks in the enlarged mouseovrr review would be helpful, if feasible




Morelyn -> RE: Feature request for patch (1/4/2017 11:57:28 AM)


quote:

ORIGINAL: vaalen

Please add something that will tell us what the weather is when we mouse over a hex. The current display does not work for people who use lower resolutions, and sometimes not for those who use the most detailed resolutions. The lower left side of the panel, which shows the weather, is often cut off and not in view.


+1

I get no weather indications (other than the graphical one) with my resolution.




OxfordGuy3 -> RE: Feature request for patch (1/4/2017 12:13:38 PM)

It works okay for me at 1920 x 1080, though I do understand others are having issues at other resolutions




Morelyn -> RE: Feature request for patch (1/4/2017 2:22:37 PM)

Two small things:

If I have the research dialog open, allow me to click on another dialog, say Purchase, without having to first close the research dialog.

When I say quit, I mean quit. I don't mean go to a second window where I have to click on quit again, watch credits scroll by until I click, and then have to click off a third window. :) If you like, put in another option to go to the main menu.

Small things that make a UI great. It's not a bad UI already though.




OxfordGuy3 -> RE: Feature request for patch (1/4/2017 3:19:18 PM)


quote:

ORIGINAL: Morelyn

Two small things:

If I have the research dialog open, allow me to click on another dialog, say Purchase, without having to first close the research dialog.

When I say quit, I mean quit. I don't mean go to a second window where I have to click on quit again, watch credits scroll by until I click, and then have to click off a third window. :) If you like, put in another option to go to the main menu.

Small things that make a UI great. It's not a bad UI already though.


I was thinking exactly the same thing last night, I otherwise think it's a pretty good UI




SlickWilhelm -> RE: Feature request for patch (1/4/2017 3:54:52 PM)


quote:

ORIGINAL: Morelyn

Two small things:

If I have the research dialog open, allow me to click on another dialog, say Purchase, without having to first close the research dialog.

When I say quit, I mean quit. I don't mean go to a second window where I have to click on quit again, watch credits scroll by until I click, and then have to click off a third window. :) If you like, put in another option to go to the main menu.

Small things that make a UI great. It's not a bad UI already though.



+1




Morelyn -> RE: Feature request for patch (1/5/2017 2:33:22 PM)

Another request, this one pretty important.

Doesn't there need to be an order of battle available for each nation? Just a screen showing how many units of each type I own would be fine.




OxfordGuy3 -> RE: Feature request for patch (1/5/2017 3:06:32 PM)


quote:

ORIGINAL: Morelyn

Another request, this one pretty important.

Doesn't there need to be an order of battle available for each nation? Just a screen showing how many units of each type I own would be fine.



That would be very nice, per nation




Christolos -> RE: Feature request for patch (1/5/2017 3:53:28 PM)


quote:

ORIGINAL: Morelyn


quote:

ORIGINAL: vaalen

Please add something that will tell us what the weather is when we mouse over a hex. The current display does not work for people who use lower resolutions, and sometimes not for those who use the most detailed resolutions. The lower left side of the panel, which shows the weather, is often cut off and not in view.


+1

I get no weather indications (other than the graphical one) with my resolution.


+1

C




Malor -> RE: Feature request for patch (1/6/2017 2:25:48 AM)


quote:

ORIGINAL: Morelyn

Two small things:

If I have the research dialog open, allow me to click on another dialog, say Purchase, without having to first close the research dialog.

When I say quit, I mean quit. I don't mean go to a second window where I have to click on quit again, watch credits scroll by until I click, and then have to click off a third window. :) If you like, put in another option to go to the main menu.

Small things that make a UI great. It's not a bad UI already though.


This would be great. Games for Windows should use actual windows.

I also want the game to be able to play in an actual window. I'm tired of scrolling off the game to another screen and watching the map scroll to the edge. Once mouse focus is off the game, the map should not move.

Malor




Benedict151 -> RE: Feature request for patch (1/6/2017 10:54:11 AM)

Thanks all for these suggestions, there are some we'll add to the 'update' list for sure

Playing in windowed mode is already on the list (and close to the top of 'things to be done') so hopefully it will come but we'd like to get PBEM done first

regards
Ben Wilkins




OxfordGuy3 -> RE: Feature request for patch (1/6/2017 11:47:44 AM)


quote:

ORIGINAL: Benedict151

Thanks all for these suggestions, there are some we'll add to the 'update' list for sure

Playing in windowed mode is already on the list (and close to the top of 'things to be done') so hopefully it will come but we'd like to get PBEM done first

regards
Ben Wilkins



Great stuff!




ILCK -> RE: Feature request for patch (1/6/2017 12:41:57 PM)

Small thing but for HQ two other options:
Detach All
Auto - Land

The first is self explanatory I feel like most turns I am reallocating units and trying to sort through if I have multiple HQs in the same area is a pain.
Auto - Land would run auto mode but prioritize land units. Auto is often good enough but I rarely want the air units attached.




OxfordGuy3 -> RE: Feature request for patch (1/6/2017 2:10:29 PM)


quote:

ORIGINAL: ILCK

Small thing but for HQ two other options:
Detach All
Auto - Land

The first is self explanatory I feel like most turns I am reallocating units and trying to sort through if I have multiple HQs in the same area is a pain.
Auto - Land would run auto mode but prioritize land units. Auto is often good enough but I rarely want the air units attached.


Interesting, I tend to prioritize the air units, as replacements are expensive




James Taylor -> RE: Feature request for patch (1/6/2017 2:26:56 PM)

I'm with you o_guy, air units get the most highly rated commanders and the easiest targets, at first.

Later, their attacks can be devastating, teched up with experience, to unravel the toughest enemy positions.

Most valuable units on the map, except in inclement weather.




ILCK -> RE: Feature request for patch (1/6/2017 2:43:46 PM)


quote:

ORIGINAL: James Taylor

I'm with you o_guy, air units get the most highly rated commanders and the easiest targets, at first.

Later, their attacks can be devastating, teched up with experience, to unravel the toughest enemy positions.

Most valuable units on the map, except in inclement weather.



I've been hip deep in the Russian winter a lot in my recent playing so it has affected my view of what needs HQ support.




mavraamides -> RE: Feature request for patch (1/6/2017 3:00:57 PM)


quote:

ORIGINAL: James Taylor

I'm with you o_guy, air units get the most highly rated commanders and the easiest targets, at first.

Later, their attacks can be devastating, teched up with experience, to unravel the toughest enemy positions.

Most valuable units on the map, except in inclement weather.


Yeah same here. I feel that tactical bombers especially are the most important units in the game.
They get first grab at research, upgrades, reinforcements and attached to my best HQ's before everyone else.




Malor -> RE: Feature request for patch (1/6/2017 11:26:44 PM)


quote:

ORIGINAL: Benedict151

Thanks all for these suggestions, there are some we'll add to the 'update' list for sure

Playing in windowed mode is already on the list (and close to the top of 'things to be done') so hopefully it will come but we'd like to get PBEM done first

regards
Ben Wilkins

Glad to hear this Ben. Sometime in the future is fine, PBEM will generate more sales so I understand that priority first.
Malor





TangSooDo -> RE: Feature request for patch (1/7/2017 2:24:57 PM)

When playing the Allies, the US has two decision events regarding aid to the USSR - spend 40 MPP's per turn to deliver 80 MPP's. These are badly needed by the Soviets until the tide begins to turn against Germany. Then it would be nice if the US could turn off one or both of those supply spigots and beat the Russkies to Berlin! I find no way to do that now.




Morelyn -> RE: Feature request for patch (1/7/2017 5:25:08 PM)


quote:

ORIGINAL: Winslow

When playing the Allies, the US has two decision events regarding aid to the USSR - spend 40 MPP's per turn to deliver 80 MPP's. These are badly needed by the Soviets until the tide begins to turn against Germany. Then it would be nice if the US could turn off one or both of those supply spigots and beat the Russkies to Berlin! I find no way to do that now.


Yes, there are actually several decisions that I wish you could reverse after time has passed, but without seeing the code, it seems to me that wouldn't be an easy thing to add.




Bylandt11 -> RE: Feature request for patch (1/8/2017 6:17:02 PM)

An extra level of zoom is needed. Currently it is hard to read the numbers on the units. Or to see certain terrain features like rivers when units are on or near them.




SIPRES -> RE: Feature request for patch (1/10/2017 7:06:14 PM)

Add a possibility to import an image file as an overlay or layer to editor, this should allow any new Map design to be quicker




Malor -> RE: Feature request for patch (1/12/2017 6:29:00 PM)


quote:

ORIGINAL: Winslow

When playing the Allies, the US has two decision events regarding aid to the USSR - spend 40 MPP's per turn to deliver 80 MPP's. These are badly needed by the Soviets until the tide begins to turn against Germany. Then it would be nice if the US could turn off one or both of those supply spigots and beat the Russkies to Berlin! I find no way to do that now.


+1. Once the Soviets start producing, they have more than they can spend. The US actually needs the MPPs more, especially if they are sending them to the UK.

Malor




ibafoo2 -> RE: Feature request for patch (5/4/2017 2:51:03 AM)

I agree, I've spent more than an hour trying to figure out what the weather is, and now i realize it's not me, playing in a lower resolution I can't see it, I have to infer it from the graphics. Sandstorms are pretty easy, but why is this not obvious? Games 1/10 as good as this one have the weather real visible.

And, while I'm at this, where can I see the current date? The only work around I've found it to start to save the current game and then it tells me what date it is before i save the file. Why is the current date clearly visible at all times?

The game is great, but it seems like you did not have idiots like me beta test it.....

[:)]




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