mavraamides -> RE: Should Garrisons be able to capture territory? (1/4/2017 7:08:22 PM)
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ORIGINAL: Xwormwood They are slow, weak, and not that cheap if you lose them every turn. So I see no reason to restrict their movements. Wait untill you play against a human opponent. After your first games your judgement will be more complete. They aren't that slow. If you force march them they can cover a lot of ground. They are very cheap if you're Russia and you have production tech level 5 and they die in 5+ supply so you get them at half price. Granted they are weak (even though I have used them to finish off level 2 German inf with only 1 strength left) But my main point is that Garrisons by their very nature shouldn't be able to capture enemy territory. Or frankly, engage in offensive operations. Forget about how I'm using them for a second, it's more about what they supposedly represent.
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