ravenflight -> RE: Interesting observation (1/13/2017 10:35:49 AM)
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ORIGINAL: pzgndr OK, good feedback on the fleet depot issue. It may well be some supply reset done at the start of the turn that is not done at start of game, so that's a clue for something to look for and fix. I have a sneaking suspicion that it may have to do with not having a depot in the home port which you need for invasion supply. I'd have to re-test it (and I haven't yet) to see whether I had a depot in London (or similar) which is my norm, but if I did, then it may be an issue of 'existing depot' which of course you can't have in the opening turn of the game. quote:
ORIGINAL: pzgndr I could reconsider the fleet transport for the next update and try to implement a classic EIA option or something else? A lot of what's in the game was coded 10-15 years ago and didn't start out as a pure EIA game, and the interface is a case in point. I'm in this more or less as a "handyman" to make some simple repairs, not exactly a Bob Vila to make major renovations. It's difficult enough to find exactly where in the code something is happening and then try to make some simple changes. For example, I've been working on the battle summary messages to get it to show starting corps and factors and it's been a challenge. It wasn't a criticism, more an observation. There are a lot of random things that happen in wargames which are totally 'what the???' moments. Eventually we have to say 'meh, it's in the rules' and just live with it. I guess (for me) it's one of those 'Is it worth fixing? can we fix it? Yes/no, ok, do it' quote:
ORIGINAL: pzgndr Thank you for some kind words on the AI improvements. I've been able to resolve several of the old weaknesses so it's better now than before, but still a ways to go. Getting the AI to reinforce battles is on the ToDo list. There are also several Allied ops that should be implemented to get the AI to play well with others, both human and AI. It will never be brilliant of course, but hopefully good enough for solitaire players and small PBEM play groups to have challenging and enjoyable games. We are slowly getting there. I just finished a game where I played as Britain. I dominated again, but not as well as I did last time. 'Criticisms' (too strong a word, but best I can do in short notice) was that advantages didn't seem to be pressed and Spain did a really stupid thing and let me get away with it. 1 - Spain declared war on me when it's fleet was in Oporto WITH NO GARRISON!!!! I blockaded and landed a corps. Ok, so now I don't have a Spanish fleet to worry about. 2 - France didn't seem to go on the offensive, and everyone ended up ganging up on France eventually. France lost all of her European possessions and nobody invaded EXCEPT SPAIN!!!! 3 - Eventually, I mounted my entire army and navy in Oporto on the way back from the med for a naval invasion of France (effectively landing on the Lille crossing arrow) and just as I was about to launch my attack Austria declared war on me. HUH? Ok. Plan aborted, invade Italy instead and took everything from Switzerland south with the entire British Army, including the Portuguese Corps, 2 Corps from the Ottoman Empire (except one corps that was in St Petersberg with the Swedes) quote:
ORIGINAL: pzgndr As for nasty and acidic comments? Nah, this is good feedback. There's pages and pages of old abusive arguments on this forum and most everybody seems to have given up and forgotten about this game. I remain optimistic and hopeful that most of the remaining bugs can be resolved. I've managed to resolve about 35 issues off the old bug list so far with this update. Only 127 to go! LOL [:D] Good to see. I have some friends who may be interested given the 'free' side of the game. It would be good to see if others find the things I find annoying, annoying also. To me, they are 'glitches' and make it a little 'come on, this should be better', but I can't code to save my life, so I don't know what I'm asking. Oh, one thing that I think perhaps should be 'on the list' is a checklist on the phase. Like you could have Diplomacy Step with 'any declarations of wars, any this, any that' I found that I sometimes got slowed down (in my conquering of Europe) because I forgot to declare war on a minor when I meant to which means another month gone. It's up to the player to know what they have to do, but given the nature of the game, I think that it would be worthwhile having a prompt so that if you ignore the prompt you've only got yourself to blame. Then again, I've got a short attention...
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