SIPRES -> RE: Hybrid Counters (9/8/2017 7:54:37 PM)
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ORIGINAL: HimAgain Hi SIPRES, Below is a summary of all the Generals listed in order of appearance and in text form just for clarification. (I always get the French Generals mixed up myself) I did not necessarily stick to the HQ rosters as provided in the game. Clearly there will need to be some compromises made. As discussed earlier, what should have been done was to lump the Poles in with all the Minor Allies instead of the Canadians. I’m not sure how elaborate your Mod will be but if you wanted to utilize the empty Major 6 slot or move around the Poles as discussed above, I can create the other minor country generals. Or if you want to swap out some of selections I’ve made, please let me know and I will try to accommodate you as much as possible. A point I was thinking about which you may already considered; would not all the HQ units have to be predefined in a one player game? Having the ability to change the profile yourself is great but in a one player game, you can’t very well be changing the enemy’s HQ attributes during play. As it is now it will be much like the Allies D-Day spoof of Patton controlling a fictitious army and appearing everywhere at once! HQ/Generals in order of appearance and Tech Level in my screen shot below Major 1 Britain: Lord Gort Montgomery Alexander Auchinleck Brooke O'Conner Major 2 France: Gamelin Hutzinger Besson Billotte Weygand De Gaulle Major 3 USA Bradley Hodges Eisenhower Patton Truscott Clark Major 4 Russia Timoshenko Zhukov Chernyakhovsky Konev Rokossovsky Tolbukin Major 5 Poland Ridz Smigly Major 7 Germany Guderian Rommel Von Manstein Von Rundstedt Kesselring Model Major 8 Italy Graziani Garboldi Balbo Guzzoni Giovanni Messe Annibale Bergonzoli Allied Minor (mostly Canadian) Harry Crerar CAN Guy Simonds CAN Andrew McNaughton CAN George Kitching CAN Leslie Morshead Australian (of Tobruk fame) John Hamilton Roberts Can Axis Minor Mannerheim Finland 0 Jozsef Heszlenyi Hungary 0 Petre Dumitrescu Romania 0 Ivan Marinov Bulgaria 0 Dezso_Laszlo Hungary 1 Leonard Mociulschi Romania 1 (I had this in chart form but it did not paste well into post) Cheers, Angus [image]local://upfiles/55147/FED63DBFD3D84C91A7C28BD5C17BD327.jpg[/image] OK got it Thanks for detailed leaders list, I will try to make them matching with the campaign file. Here is the content of the Mod I will proceed (using the base 1939 campaign file) Change Rocket weapon Research to "Custom HQ display" lets call it "CHD" Rocket weapon will then be upgradable but by Heavy bomber research item. All nations HQ (minors/majors) will have a full capacity for this "CHD" upgrade (0 to 5), so no need to invest MPP in research. All nations HQ will have then the following upgrades 1st CHD 0MPP cost 2nd AA at normal AA MPP cost 3rd Mobility at normal Mobility MPP cost Cost for this CHD upgrade will be 0MPP, but of course no effect on Att/def, "CHD" will be just a dummy upgrade to allow flexibility in graphics. There is 4 possible ways where the HQs appears in the campaign. - The HQ currently on the map at the beginning of the game I will tweak using editor, no problem - The HQ in the production queue at the begining of the game I will tweak using editor, no problem - The HQ purchased during gameplay It will be possible to upgrade from 0 to 5 the"CHD" with no additionnal MPP cost. So no problem - The HQ appearing on the game following an Event firing Those ones I will not be able to "control" the display (most likely CHD will be 5 if full research is specified in the script) I also notice by testing that it will not be possible to upgrade CHD on an HQ on the map during gameplay (game engine does not allow upgrade at 0MPP cost) but if you upgrade AA or mobility at same time then it become possible(at the cost of AA or mobility only). Maybe for Allied minors you could add some Greek, belgium, dutch leaders instead of Canadians only. I let you known when campaign file will be ready (shouldnt be too long) christophe
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