Malor -> RE: Sicily Again (1/17/2017 5:41:52 PM)
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In my game, the AI defended Italy in the same way it did in the game Warspite played (See his great AAR thread), it did not defend except for whatever unit happened to be in Palermo at the time. My units landed directly in Messina with the rest of the island empty. I took the island in two turns (three weeks of game time (two weeks for me and one for the Axis) with the attacking units clearing Palermo with help from air and naval units over a few turns before the land attacks (and prior to the actually invasion) so the unit in Palermo was no longer supplied and no longer entrenched. Use you naval units wisely to blockade ports to reduce supply (see the manual). The unit that landed in Messina moved into the Italian "toe" the next turn with follow up units right behind it. Unfortunately, I think the game scale is simply to large to be able to have Sicily become the slugfest that it actually was in real life. The Italian mainland has the same faults based on my experience so far. When Italy surrender, the Germans had a line at Monte Cassino, but since the rest of Italy immediately became Allied territory, it was a simple matter to transport troops into Rome and other cities and garrison the rest of the country. The axis units on the defensive line simply became a pocket that needed to be reduced at my leisure (in one game I ignored them watching them lose strength points making useless attacks against my units) from the rear instead of head on. With air and naval units available to attack it was easy to reduce unit strength. I also was not worried about any units being able to reinforce because if the AI spent MPP in here in Italy, that was less they could spend elsewhere, where they may have made a bigger impact. Malor
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