Anyone think else think it is dum that air strikes attack sunken fleets over and over (Full Version)

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Tanaka -> Anyone think else think it is dum that air strikes attack sunken fleets over and over (4/29/2003 12:15:42 AM)

Over and over in my games i will sink an entire fleet and my CVs will keep sending strike after strike to attack nothing and wasting planes and time when there are other more important targets than an inivisible fleet. Isnt it more likely that the first strike would radio in and say that all targets have been destroyed and no further attacks are necessary so that my other planes can attack other targets??? Cant this be fixed???




Christof -> It might not be a bug... (4/29/2003 7:28:38 PM)

The rationale behind this might be that the strikes were already readied / in the air while the first strike hit home.
FoW prevents any clear understanding whether a target ship has really been sunk or not, so new strikes come in and find - - -nothing.
Do you think they know that their target has slipped beneath the waves? I'm not sure, in real life some pilots would simply assume they missed the target.

Bottom line: this has happened to me as well, but only during the day the target has been destroyed. It's anoying to see this happen, but I'm not sure it's a bug.

Chris




frizt -> (4/29/2003 8:34:57 PM)

I think this is a good feature in UV. It really simulates the really war. The ships dont sink within minutes, usually. It may take hours to sink.




Yamamoto -> (4/29/2003 10:42:38 PM)

The nice gthing is that when the animation starts and none of your planes drop bombs then you KNOW that the enemy ships shown there have sunk.

Yamamoto




Gamara -> (4/29/2003 11:27:46 PM)

well theere have been many times i have attacked a lone Destroyer or Ap while another group of Aps is offloading Supplies at one of my bases. My planes will hit teh lone ship and report over 15 hits or some occasions after numerous torpedo and bomb strikes the reast of the strike group will report unable to find target. Why then would my next flight of planes go after a known damaged low priority target and ignore the invasion fleet? that is my big issue. If there are no other targets around and I send two strikes out after I get a new contact report ok. But when an enemy invasion fleet is offloading and I send more planes to bomb a lone ship that has already been hit WTF? Same with ignoring enemy carriers. I have had planes go after a small surface fleet when a Carrier was rteported in the same hex, but is anohter task force. Well one attack on the surface force is understandable they couldn't find the CV's, but two or three such strikes is ridiculous. Especially when yu get reports that your plaens cannot find said Surface fleet anymore because they sunk. I think it is not a bug but a programming error. It seems that the game FoW or not does not take into account Threat level, or Strategic value.




Mike_B20 -> (4/30/2003 4:41:31 AM)

I think it is a problem.

Bomber targetting of TF's is tied as if by string to a TF sighting and often seems to ignore anything else in the hex.

If air to sea combat was ocean hex based, ie pilots will attack whatever juicy targets are in that hex, instead of only the taskforce that prompted the sortie, there wouldn't be a problem.

I've had a lone destroyer acting as a guide to my CV taskforce hit by successive MASSIVE airstrikes while the CV's were ignored.




Tanaka -> (4/30/2003 4:48:29 AM)

[QUOTE]Originally posted by Mike_B20
[B]I think it is a problem.

Bomber targetting of TF's is tied as if by string to a TF sighting and often seems to ignore anything else in the hex.

If air to sea combat was ocean hex based, ie pilots will attack whatever juicy targets are in that hex, instead of only the taskforce that prompted the sortie, there wouldn't be a problem.

I've had a lone destroyer acting as a guide to my CV taskforce hit by successive MASSIVE airstrikes while the CV's were ignored. [/B][/QUOTE]

Yes this happens to me all the time. Its almost like someone could take advantage of this and just place lots of one ship fleets around there carriers and watch as the enemy uses his entire strike over and over on one ship sunk.:rolleyes:




mandt -> (4/30/2003 5:52:38 AM)

I've gotten some nutty overkills myself. But I chaulk it up to inflated reports. Also, if your strikes tend to focus on one ship, it's likley because they could not find the others. There were many such situations in the Pacific. Besides, I'll bet most pilots were really tempted to bear in and finish off an already damgaed ship.




mogami -> Midway (4/30/2003 6:07:07 AM)

Hi, I think the Japanese reported the Yorktown sunk after the first strike. Later when she was attacked again they thought they sank another USN CV. She was not sunk by ether strike.
The attacking aircraft reporting a target destroyed and moving to another could just as well leave the first target realitivly undamaged. (In recent PBEM game my worthy opponent was surprised in surface battle by ships he thought his aircraft had sunk the day before. They were undamaged. Result his TF was overmatched in the surface battle)




Admiral DadMan -> (4/30/2003 7:06:07 AM)

I view it as strikes getting to the point of contact and finding nothing...




Subchaser -> (5/1/2003 2:52:08 AM)

Sometimes this feature simulates weak communications between HQs of different levels, where many commander were acting in “i-need-confirmation!-who-let-them-have-beer-onboard?” style.

Famous example. 8 august 42. Mikawa force was maneuvering in Slot when at 10:26 it was sighted by Hudson. To the great surprise of japs, Hudson did not even try to keep within a visual detection range with Mikawa force, australian pilot turned northeast and disappeared. Mikawa was assured in inevitable air strike, which should follow after detection of his forces and turned south, but Hudson commander maintained radio silence, he had finished search in assigned sector, returned to the base, got his supper and only than reported to his commander. He was insisting that he had saw 2 AV (!) escorted by 3 CA and 3 DD, heading southeast.
At 15:00 this information was send to Thompsonville HQ. From Thompsonville this report was send further to McArthur in Brisbane. Around 16:00 SWPAC commander notified Canberra HQs and Nimitz in Pearl Harbor. Nimitz contacted Turner, and shortly after this, morning report was send to Crutchley. It was 18:45. You know what happened that night at Savo island.

It’s only you who can see entire picture, TF commander can be 30 miles away from the invasion fleet and simply don’t know about this, cause he may not have his own recon source.




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