Aeson -> RE: Disputed Colonies and Energy Fuel and Give Base.. (1/17/2017 7:39:06 PM)
|
quote:
But the territory itself is created by the colony, so the colony can not be outside your territory. At least in old versions, very fresh colonies in the system of a large colony would be kind of disputed, though, but today I think all that you will see is that the "ownership" of planets/moons in the system change depending on the way the planetary bodies are organized at the time. You can still get 'disputed colonies' which can be exchanged in the Diplomacy menu when a very small colony belonging to one empire is in the same system as a much larger colony belonging to another empire. This mostly only happens when you invade something, though on occasion it may happen if an unhappy colony rebels and joins another empire. quote:
It makes fuel so it goes in the tanks. Fuel produced by an Energy to Fuel Converter goes into the cargo bays, not into the fuel cells. Things which can refuel themselves (i.e. resupply ships and stations) can move fuel generated by an Energy to Fuel Converter from the cargo bay to the fuel cells; things which cannot refuel themselves (i.e. most types of ships) cannot. quote:
1. I put an energy to fuel converter on my main large spaceport.. it doens't seem to do anything. I only notice fuel being created when I build a completely separate Starbase anywhere else in space with Cargo space.. what gives with the energy to fuel converters not working on spaceports? is it because I only have a couple of cargo bays on my space ports and like 10 on my StarPorts? Energy to Fuel Converters definitely work when added to spaceports built over colonies. I ran a test game using a pre-warp empire which had been given Energy to Fuel Converters using the game editor, built a spaceport with an Energy to Fuel Converter over the homeworld, and watched the fuel stockpile on the homeworld go up over time despite the nonexistence of any gas mines, gas mining ships, or freighter traffic.
|
|
|
|