Allied invasion (Full Version)

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bo -> Allied invasion (1/27/2017 4:27:28 PM)

To the programmers of SC2, is there any way you can scipt the AI to revaluate the Allied invasion of France. even though I have major problems with the Russians in the east I have no problems stopping the Allied invasion in France.

I have restarted the game more than a few times do to my inexperience in dealing with the Russians, and each new restart I have learned how to stop the allied invasion very easily.

First the coastal guns do nothing except block a hex, but my engineers stop them dead. As soon as France falls I buy engineers from Germany and Italy and have them build fortifications from Nantes in the south of France to Lille in the north. I built double rows of these fortifications 2 hexes from the coast.

When I build new corps and armies I send them to the Russian front and send experienced troops from there to start manning the forts in France, maybe one every several moves if they can be spared from the Russian front after I have invaded Russia.

My reason for the post is that I have never built forts past Lille, the French hexes are wide open up there, easy invasion targets. The scripted allies land in the same hexes every time, no good. The allies that land have no experience but they are tough to kill and if they ever broke through these forts I would be in trouble. But as of yet they never have.

Is there a way that AI allied planes could reconnoiter different hexes along the coast of France prior to an invasion and have a different script if it found no forts there. This comment shows I know nothing about programming form an AI side.[:(] The way it is now no Allied invasion can win out the way I have the forts arrranged.

Any comments appreciated.

Bo





Ironclad -> RE: Allied invasion (1/27/2017 5:00:10 PM)

I know you are focusing on the non-fort zones for AI exploitation , but I don't like the idea of large numbers of fort hexes being produced inland in France which could provide scope for gamey tactics in multiplayer. Different in Russia where its sheer size will limit such zones to Moscow, Leningrad or Stalingrad areas. My first thought is maybe we need to modify engineer practice somewhat - maybe charge for each fort hexside produced and link engineer availability, cost and build time to logistics research levels.




bo -> RE: Allied invasion (1/27/2017 7:36:58 PM)


quote:

ORIGINAL: Ironclad

I know you are focusing on the non-fort zones for AI exploitation , but I don't like the idea of large numbers of fort hexes being produced inland in France which could provide scope for gamey tactics in multiplayer. Different in Russia where its sheer size will limit such zones to Moscow, Leningrad or Stalingrad areas. My first thought is maybe we need to modify engineer practice somewhat - maybe charge for each fort hexside produced and link engineer availability, cost and build time to logistics research levels.



No arguments there ironclad on some of the things you say, but Net play, AI, PBEM, what difference does it make without those forts the Allied invasion would crush me.

Bo




sPzAbt653 -> RE: Allied invasion (1/27/2017 10:54:41 PM)

quote:

maybe charge for each fort hexside produced

Agreed, concrete and steel fortifications were not cheap, and Hitler was the only dufus who invested significant resources in them. I don't mind seeing a two hex deep line of engineer built forts, but the player should have to pay for them, in my opinion.




bo -> RE: Allied invasion (1/27/2017 10:58:33 PM)

quote:

ORIGINAL: sPzAbt653

quote:

maybe charge for each fort hexside produced

Agreed, concrete and steel fortifications were not cheap, and Hitler was the only dufus who invested significant resources in them. I don't mind seeing a two hex deep line of engineer built forts, but the player should have to pay for them, in my opinion.



Agreed, but that is one bill I will not mind paying [;)]

Bo




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