JohnK -> The "Insta-base" problem.... (4/30/2003 2:57:50 AM)
|
I'm sure this has been mentioned before but the amazing speed with which an airbase can go from 0 to 1 is a little odd. I know people have complained about airbase speedbuilding in general (especially in regard to the US) but overall it doesn't strike me as being all that bad, OTHER than that 0 to 1 jump. The problem is that the "graph" of basebuilding speed seems to be perfectly linear from 0 to 9. From my reading, it really should probably be as slow going from 0 to one as 8 to 9, but then 1 to 2 and 2 to 3, etc. should be just as fast as it is now. Going from ABSOLUTELY NOTHING to a usable airstrip was quite a project, even for American engineers in quantity (and keep in mind they were not as fast in 42-43 as they were in 44-45). At Guadalcanal, The 0 to 1 work had basically been pretty much done by the Japanese over months before the US arrived (of course, the Marines didn't have their own earthmoving equipment landed either.) And it was still several weeks before the base became operational (barely.) As it stands, even with only 1-2 engineer groups, the US can land somewhere, build up to 1 in a few days, and IMMEDIATELY start flying CAP. In real world terms the difference between 0 and 1 is HUGE. A 1 to a 2, or a 2 to a 3 airbase, is much less work. The graph should not be linear, but be slow from 0 to 1, and then have the fastest being from 1 to 2, then slightly slower size 2 to size 3, etc. etc. Perhaps something, as usual, for WITP. Basebuilding is one of the key aspects of this system.
|
|
|
|