AI weirdness (Full Version)

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Sammy5IsAlive -> AI weirdness (1/31/2017 1:31:43 AM)

Just finished the Battle for Smolensk scenario with a major victory and was feeling pretty good about my progress. But at the end of the scenario I had a look at the map with FoW turned off and it turned out that the Soviet AI had c.15 divisions (including some strong armoured divisions) making the very slow march west through the Pripyat Marshes. If those divisions had been on the 'real' front line I imagine I would have found things a lot tougher.

I guess in a longer scenario or campaign they would eventually have reached my rail network and caused a bit of havoc. But at the same time I imagine the marshes would be properly isolated in that situation. In that situation what happens to isolated units holed up in the marshes? Do they eventually run out of supplies and surrender?

In the game just gone I'd not bothered to to contest the 5 or so Southernmost hexes of the front line as they did not lead anywhere but into the dead end of the marshes. In these smaller scenarios do you need to make a 'role-play' decision to maintain an front line all the way to the edges of the map in order to stop the AI from throwing its units away along the edges?




No idea -> RE: AI weirdness (1/31/2017 6:35:40 PM)

Well, AI isnt the top feature of the game exactly. Which is a pity, because for those of us who cant spend time playing against human opponents it is the only way to play.

Anyway, in a campaign against the ai those units would have been isolated sooner or later in the marches. After many turns they would have melted due to lack of supplies and a part of them would have become partisans.

Regarding your last question, do as you please, it is your game. On any case you dont need nor want a continuous line as the axis during the first turns.




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