Cik -> RE: Size of Cities/Facilities (2/3/2017 6:29:28 PM)
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sure, but if you just draw the circle in a tight band from the core of the city you can make it an appropriate size- if a tactical weapon manages to make it over the edge of your city at low altitude you're already in trouble. giving them some points for that hardly seems unfair. if SCUDs scatter in CMANO (do they? they're apparently really inaccurate IRL) anything less than a short-edge short miss or a long-edge long miss means that you're still going to lose a city block. even best case, where it misses short of the city or over the city entirely (only one of which actually matters, point-wise) you're still losing farm houses, bridges, farmland, roads, etc which isn't good. as far as i'm concerned that's bad enough to warrant point losses, assuming at least that SCUDs not making it to whatever city(s) you're protecting is important enough to the tactical commander you're representing in-game. you can always counterbalance this small abstraction by just increasing the points you get for destroying SCUDs, eliminating enemy planes / tanks / what-have you. if on average one SCUD makes it in to score points that should not score points, and if on average a player kills 20 tanks, bumping the per-point value of the tanks to compensate a little might fix the problem. i mean, this assumes that you don't want to just cntrl+C some buildings around and then use a "unit damaged/destroyed" event. which i don't see why not; that's what i generally do and it works well enough, especially for something as dangerous as a tactical missile which shouldn't really have problems ruining them with a single strike.
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