Capitaine -> (5/3/2003 11:28:45 PM)
|
My take regarding the "May Issues": quote:
Naval interception is not in the game yet. We're thinking of having some type of "patrol" command for fleets to enable them to auto-intercept but the interaction that is required for a player to announce he or she is intercepting could be difficult (Especially for PBEM). Like others, I think this has to be included. If a patrol function is used, I would also like an option for doing it regularly for those so disposed. quote:
Naval units are a bit different as well. We have added a few units (Again EIH like). Yep, nicely done. quote:
PBEM does NOT have computer controlled major nations at this time. We will add this on a later release. Ouch, ouch, ouch. Most likely, I would be playing one on one PBEM. Not having a programmed opponent for nonhuman players would seriously reduce game interest. Dunno if "early release" w/o this component would be worth it then. "Later release" WITH this feature would be my preference. quote:
Kingdoms are not in the current release (New political combinations). Hmm, not sure why. Seems these were important in the game. quote:
Freikorps and Cossacks are not in the current game either. The original design did not have these units in the game but tell me your thoughts here... By "original design" you MUST be going back before the AH version, b/c AH's [I]does[/I] have these units. Again, think these are imperative for the "right" feel of the game, particularly 1812 and beyond. (And if you can implement cossacks, then freikorps would essentially be the same.) quote:
Minor diplomacy is similar to the EIH game. Minor control (For DOWs) is given to the major nation that has some type of relationship (Influenced or Ally) with the minor. All other minors will be controlled by the computer. Fine. NP. quote:
What are your thoughts on a dynamic supply cost indicator visible during land move? This will constantly update as you move your units. Fantastic! quote:
What about a "all forage" button which when clicked would automatically attempt to have all of your units forage? Ditto; except with the proviso that it only applies to units not already moved w/o forage.
|
|
|
|