RE: Future of SC (Full Version)

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Sugar -> RE: Future of SC (3/16/2017 10:45:41 PM)

I would suggest different scoutingranges on different types of naval units, the heavier the less. Spottingrange could also be improved by a seperate Research of Radar/Sonar. That would also improve the value of destroyers and cruisers and allow a typical combatformation even for the now blind axisfleets.

That worked fine in the old BattleIsle 2 titles, and could have been easily integrated into this fabulous game.





davidshq -> RE: Future of SC (3/17/2017 12:21:08 AM)

quote:

ORIGINAL: Iņaki Harrizabalagatar
I disagree, I think the game engine will have problems with any period before WW1, in which you have small armies fighting in which in the current SC3 map would be just one hex.


Hi Inaki,

I've seen a few folks mention issues with the scaling, but I don't understand this. It seems to me that one could (if it is exposed) simply change the distance each hex represented and use it to cover smaller scale battles.

Can you help me understand the dilemma?

Thanks,
Dave




Iņaki Harrizabalagatar -> RE: Future of SC (3/17/2017 5:00:26 PM)

In SC3 the game scale is about 50Kms/Hex, that is about the frontage of several divisions in WW2, maybe a Corps could cover it depending on terrain features, enemy menace, etc. However in Napoleonic Wars a Corps deployed for battle would barely cover a couple of Kms, in an SC3 hex you can deploy whole Napoleonic armies. If you want a map scale that makes sense it would have to be at least (or at most) 5Kms/hex. So, the resulting map of Europe, if you want to cover the complete Napoleonic Wars, would be simply enormous.




davidshq -> RE: Future of SC (3/18/2017 11:52:38 PM)

Could this be fixed by allowing resizing of the hex dimensions? e.g., instead of a hex being (I'm not sure actual dimensions) say 100x100 it becomes 50x50?

Additionally, I suppose it may not work on a corps level, but one could simulate at a grand strategy / army level, no?

Dave




Iņaki Harrizabalagatar -> RE: Future of SC (3/23/2017 5:37:50 PM)


quote:

ORIGINAL: davidshq

Could this be fixed by allowing resizing of the hex dimensions? e.g., instead of a hex being (I'm not sure actual dimensions) say 100x100 it becomes 50x50?

Additionally, I suppose it may not work on a corps level, but one could simulate at a grand strategy / army level, no?

Dave

To the first question, resizing is possible, but it means to make a whole new map. Besides the huge work that would involve, I am not sure what the right scale would be, maybe something like 5Kms/Hex, and time scale would have to be scale down to 1 day/turn, for a Corps scale, that means that we could maybe make scenarios to depict a campaign but certainly not an entire war.
At army level the problem is that we would end up with some 4 or 5 units per side, not very playable.




fractious_celt -> RE: Future of SC (3/28/2017 9:12:58 PM)

I'd like to see the game go totally global.




elxaime -> RE: Future of SC (3/28/2017 11:49:06 PM)

A Roman Empire era game would be fascinating. The AI could control various barbarians and barbarian invasions. Turns would be 3 per year (spring, summer fall) with winter being a administrative turn only. Given the time scale, the SC combat system should be fine, since it is abstracted. Multiplayer could involve Roman civil wars, scenarios like Conquest of Gaul, campaigns in Parthia, etc.




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