Telemecus -> 8MP Allocations (3/20/2019 7:39:49 PM)
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The Allocations Process Allocations for all turns of the team game have been uploaded to this AAR. They are not meant to be part of the narrative for the casual reader, but will be of interest to the nerdier types, such as myself, interested in the nuts and bolts of how the game worked. I hope it can be a useful resource for those who seek to emulate it. The allocations process was first described in post 11 of this AAR. Together with the team protocol for every turn, the allocations for each turn were meant to be the SINGLE, TRUSTED source for everything a team member needed to know to do their turn. If done well a team player could get on with their turn without having to constantly refer back for decisions, guidance or committee meetings. Where teams were distributed around the world it was important that they could do this to keep the time to do a turn to a manageable period. If you wanted to spend points, use units, expend rail cap or anything else, the allocations were the place to see if you could. If you did it and it was not in allocations, it was your fault. If it was not described in allocations, it was the Supreme Commanders fault. Whatever else was written down in any emails or scattered documents anywhere, if it was not in allocations it was not confirmed. As such the job of Supreme Commander almost boiled down to being the guy who wrote the team allocations each turn. As such allocations was meant to help the team work. At first some found it too cumbersome and some work went in to making it simpler and less detailed. But over time if anything the requests for team players has come to want more not less. Allocations became the bible every turn that they looked at to see what their boundaries where in every facet for the team. As such this has come to be a success The first allocations each turn were draft - the first draft was usually written by me as soon as the previous turn was ended and sent off. As such you can see the first draft allocations for turn 55. This was meant to give a chance for team members to challenge or request alterations as part of the planning while the turn was with the other team. In this respect the allocations process was not such a success. I do not think I ever received a request to alter the details of allocations while it was in draft. In time use of other communications tools, which we did not have when this team game began, replaced this aspect of team decision making anyway.
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