Telemecus -> RE: OKH - 8 player multiplayer Axis thread (10/2/2017 12:25:46 PM)
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Turn 9 20-August-1941 Air War This time we were ready [image]https://i.imgur.com/W4CUhtr.png[/image] No more bombing in the North! quote:
Original Turn 8 13-August-1941 Air War But to be charitable we leave a small gift for our Soviet opponenets - some fighter groups are left on an airbase near the front perfectly placed for Soviet airfield bombing - but will they take our gift? Did they ever! [image]https://i.imgur.com/Ihm6F7w.png[/image] They lost 20 aircraft destroying 9 of our fighters. And the same again for a second bombing run. Except of course the gifted airgroups were withdrawing at the end of last turn - as far as War in the East is concerned the Axis have lost nothing. The Allied commanders of War in the West though will be very grateful. With the Soviet air offensive blunted we turn to ours. [image]https://i.imgur.com/vphboiW.png[/image] Curiously many of their airbases are deployed in front of their ground forces. Perhaps they thought they were too far to be displaced. However our first cavalry division travelling directly East managed to displace four on its own [image]https://i.imgur.com/uSQCytL.png[/image] Palpably Soviet interception has considerably degraded. [image]https://i.imgur.com/S4TKyxJ.png[/image] Soon Soviet fighters do not even defend their own airfields. [image]https://i.imgur.com/zpOFRh6.png[/image] And ground commanders see no need to use fighters in their gos. [image]https://i.imgur.com/W8RaCQY.png[/image] The air losses speak for themselves quote:
ORIGINAL: Dinglir, Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome I must admit I never bothered to do the math on the I-Type fighters. On the I-16 Type 24 alone, the Soviets will have some 2574 spread over starting Air Groups, Reinforcements and the Reserve Pool. I just figured I would never get "through" them before the Soviets had enough good fightera available. There is a point when the numbers get big enough that the unthinkable has to be thought - but are our opponents up for it? quote:
ORIGINAL: M60A3TTS, Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome I'd like to see a screenshot of Soviet air losses by airframe if someone can manage that. quote:
ORIGINAL: M60A3TTS, Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome Thanks Dinglir. Game to date is what I'm after, not turn. This is my calculation on the I-type.... We have started keeping a careful track of our opponents aircraft numbers. We know from common game scenario data how many aircraft they have in their pools and airgroups to begin with, and how many would come with arrivals or are made in their factories. Both sides also know the losses as they are presented by the user interface by both sides to both sides. The only information the Soviet team would know that the Axis does not is when aircraft factories do actually stop producing because of damage, although using the probabilities we can calculate the expected number. The results are contained in the spreadsheet attached to this post. The picture it paints for Soviet interception is stark [image]https://i.imgur.com/8axitzl.png[/image] The Red Air Force is facing an interceptor crunch. Their number of modern interceptors (MiGG-3, LaGG-3, Yak-1) is now slowly declining. Ontop of losses exceeding their normal undisturbed production levels, Yak-1 capacity expansion has been arrested by bombing for turns now and given the damage we would expect at least one of their interceptor factories to not produce every turn. But even more so the number of I16 and I15 type fighters is rapidly declining. Overall interceptor numbers have decreased by a third even after turn 1. The line in the chart called airgroups represents the number of fighter trained airgroups in the scenario, both at start and a few arrivals. It has been calibrated to the number of aircraft vertical axis at 20 per airgroup - the number the vast majority will have as their full complement. If our Soviet opponents have not created any new fighter trained airgroups, not allocated fighter bombers to bomber trained airgroups, and replacements are perfectly allocated then there should still be a few hundred spare in the pools. The reality is they usually will not be perfectly allocated and a global shortage will start to impinge on each airgroups complement of aircraft. Currently the number of airgroups we see on the map each turn would represent the vast bulk of the Red Air Force if they have not created any new airgroups. Given the battering they are getting at the end of each turn it is clear they are all still set to receiving replacements. This could only have been achieved if many Soviet airgroups were swapping air models, both sideswapping and downgrading. Either they are spending points to manage the airforce this way, or they have left it to the auto airswap system of the AI. The problem is in this situation the auto swapping system can autoswap the same airgroup multiple times as it recalculates each turn which aircraft type is in shortage. Each swap can lead to aircraft being damaged and airgroup experience lost - further compounding their air problems. The AI will not itself prioritise replacements and modern equipment to more experienced airgroups. If all airgroups are left to the automatic system all airgroups will be roughly the same amount under complement with aircraft types just as likely to go to any level of experience or morale airgroup. To avoid this predicament the Soviet team will have to either micromanage the swap and replacement settings for airgroups, but that will mean overall more aircraft in the pool rather than in airgroups. Or they will have to manage the air force by spending points. The Soviet team has reached the interceptor crunch. Attached: Soviet aircraft track The attached spreadsheet has been shared with the Soviet team, although it has since been errored checked against total losses and some small typos corrected. It contains Bitter End v1.10 scenario data for Soviet airgroups, pools and aircraft factories together with formulas to produce an overall number of aircraft of each type for each turn. Others are free to download and use this as they wish. It is possible to update for scenario data in other versions. As I have not played the Soviets for a late turn in a recent version there are likely to be errors in later turn data. For instance it is not always clear to me what is the starting capacity for every aircraft factory. I would be grateful if you let me know of any errors you spot in this spreadsheet. [HLYA admit it you are hooked - you want to do spreadsheets!] [This was originally post 126] [The original post 118 was moved to the end of post 116]
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