mickxe5 -> RE: Official documentation for mapping/moddig and GTC specificities (3/14/2017 10:04:48 AM)
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While it may technically be possible to use a 'stand alone' map in GtC (ie. Map30.*), at a minimum that would require creating a scenario file for that map via hex editing an existing scenario file since the stand alone map wouldnt be available in the game's Editor. If you wanted to make that stand alone map available in the game Editor, in addition to adding it to /Maps/Stratmap.txt you would need to mod the game Editor UI. Use the CCMunger tool to unpack /Graphics/Scrngadg.gdg which contains most of the graphic components to the game's UI. In ScrnGadg.gdg you'll find the Medium_Campaign_Map_000 which is the strategic map version used in the Editor, and the DESTRATMAP30_00x series of images (leftover from PITF which had 36 maps) pertaining to the map control overlays the Editor would use for a new, stand alone Map30. GIMP is the image tool I use to modify the constituent .tga files in the unpacked /Graphics/* files.
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