A question about Grain placement in the editor (Full Version)

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Missouri_Rebel -> A question about Grain placement in the editor (3/11/2017 7:10:26 PM)

How do you place grain in the editor without the impassable woods border? Whenever I make an area it always adds it.

Thanks




Missouri_Rebel -> RE: A question about Grain placement in the editor (3/12/2017 1:26:51 AM)

To further explain, I have a village on level 4 hills and when I place a grain hex it is surrounded by a wall of sorts that vehicles cant move into and infantry can only do so by using all of their points.

[image]local://upfiles/21148/6DDF34AF545B407BBF86A619869C4D35.jpg[/image]




rico21 -> RE: A question about Grain placement in the editor (3/12/2017 3:07:45 AM)

Because Grain is always level 0 in TOTH, then Grain(level 0) and Hill level(1 or 2 or 3 or 4) spend move points [:)]




Missouri_Rebel -> RE: A question about Grain placement in the editor (3/12/2017 3:15:01 AM)

Yeah, that's what I ascertained. I'm not sure why it's only level 0 though.




Peter Fisla -> RE: A question about Grain placement in the editor (3/12/2017 5:50:28 AM)

Correct, the grain is always level 0, so is 'clear'.




Missouri_Rebel -> RE: A question about Grain placement in the editor (3/12/2017 3:09:58 PM)

Any chance of seeing grain that grows above sea level? [:)]

But thanks for the replies. I just changed the height of the village since I already reduced the size of the map and got rid of the valley and river so the game ran better.

Having a lot of fun messing with the editor. I just can't understand how you guys pump out so many good scenarios.




rico21 -> RE: A question about Grain placement in the editor (3/12/2017 3:42:35 PM)

It is practice makes perfect,
And the good scenarios are from Paullus,
Peter has not yet shown us his talents ...

P.S: You can replace on a hill Grain by Brush.




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