Lowpe -> RE: Soviets Activated.... (10/17/2017 2:25:17 PM)
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quote:
ORIGINAL: PaxMondo quote:
ORIGINAL: Lowpe Looking pretty good here. Well, ok, that is sarcasm. Unfortunately, I am playing someone that understands Japan. The industry has been targeted since Dec 8th, 1941. Thoughts. Use them as you see fit. You know my limitations. [;)] OK, not NEARLY as bad as I had feared. Your industry is in better shape than you portray. [;)] You are only down 144 LI and 65 HI. Not good, but given your start, fat better than hoped. I wouldn't do any HI repairs, but I might (when supply is FAR better) do a little increase on some HI that is as far from the SOV as you can. Kyushu likely. Whatever you do needs to be completed before 9/42 or the ROI isn't worth it. Supply: you're skittering on the edge of crashing. I know it is hard to think, but you are going to have to ease off of your AC expansion. If 33 AC/day won't work, nothing will. Hopefully of those 33, +20 AC/Day are fighters (Oscar c and A6M). If so, you are already at early '44 production rates for fighters, triple his production rate. To get this far, he has to have stripped every air group from every location and moved them to the front. The good news here is that he has expended PP's where normally these are used for buying out ID's ... so he is going to be ~6 weeks or so late on one of the marine ID's ... not huge, but something. You haven't expanded NSY/MSY and I wouldn't plan on it. I would just get engine factories balanced to your AC builds and use the balance of your supply production to get your supply pools built back up to ~1.25 M at Tokyo, +3M in the empire. It will take ~100 days to do that right now ... 120 days if you do that HI increase I mention. Rest: I know it is hard when you are on the edge, BUT 25% of your A6M and +30% of your overall fighter losses are Ops losses. You should be able to get that down to 10-15%, that would be ~200 more fighters right now. Granted, I am being simplistic, other losses would happen. Still... increase your rest on all fighter units by 10%. Combat outcomes won't change much, but the ops losses will drop at bases where there is sufficient AV present to repair. Pilots: your exp isn't bad and you have a surplus of pilots in most groups. Your numbers WILL overcome him soon. Thanks, Pax...insightful as always. I am running rest for fighters...just have to fly from damaged bases to protect oil/industry. Night ops are tough too, and I have to fly them. Engines aren't as bad as it appears, since I am draining the old styles down to 0. Those planes can be found a use for plus the boxes are wonky....For whatever reason, the engines, and plane build box on the tracker database has never ever worked for me. I am making 11.26 IJA planes per day and 8.24 IJNAF. I think the box shows the amount of planes building in r&d too, but I never bothered to try and problem solve it or maybe it counts twin engine twice and four engine four times. Repairs almost universally off, except oil and r&d. Some damaged plane factories are off (Harbin). Debating slowing down Merchant builds, but I fear the industry being wrecked, and would like to still make progress on the baby carriers. Perhaps pointless...either way. Supply stockpile is no longer Tokyo, but Nagasaki. I think Tokyo has around 45,000. She will burn.
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