PaxMondo -> RE: The Engine/Editor's Greatest Weakness: Location Slots (3/18/2017 12:51:47 AM)
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ORIGINAL: wdolson I haven't looked at it in some time, but I believe there is a section of the location table the editor has no access to that is used for split units. Bill Correct, numbers after 10000 are in game unit splits. Agree with the OP, all of the other tables are big enough EXCEPT the location table. The IJ had only 2000 slots, the Allies 3000, that's it. Modding, you would really like to have more of both. For an AI game, you can use some more areas, but not for a PBEM as it creates some visibility issues. But it is what it is, and it is PRETTY DARN GOOD. [;)] [&o][&o][&o]
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