[ADDED B924] MALD, MALDJ, and Harpy/Harop Loiter Capability (Full Version)

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Kitchens Sink -> [ADDED B924] MALD, MALDJ, and Harpy/Harop Loiter Capability (3/17/2017 8:48:09 PM)

Is it possible to have the MALD, MALD-J, and Harpy/Harop loiter/circle at the end of their plotted paths instead of continuing on in whatever direction they were heading until they run out of fuel?

I know that you can generally control the MALD and MALD-J to zig zag back and forth, but it seems easier to just have it loiter like aircraft do when they reach their final waypoint. My understanding is that these drones are capable of loitering.

Thanks!




Kitchens Sink -> RE: MALD, MALDJ, and Harpy/Harop Loiter Capability (3/22/2017 9:41:52 PM)

Just a bump.

Should I put this in the DB3000 request area instead of Tech Support?




mikmykWS -> RE: MALD, MALDJ, and Harpy/Harop Loiter Capability (3/22/2017 9:45:53 PM)

No it's on our wish list already. No update right now but it's something we want to.




Kitchens Sink -> RE: MALD, MALDJ, and Harpy/Harop Loiter Capability (3/22/2017 9:47:41 PM)

Thumbs up.....




ComDev -> RE: MALD, MALDJ, and Harpy/Harop Loiter Capability (3/23/2017 1:58:36 PM)

We need proper pre-flight planning for cruise missiles and decoys [8D]




peterc100248 -> RE: MALD, MALDJ, and Harpy/Harop Loiter Capability (3/23/2017 2:25:44 PM)

Kitchens Sink...In the meantime...you can select a MALD (or -J) decoy, hit F3, and plot courses to your hearts content. I sometimes just plot waypoints back and forth over the target or round and round in circles. Works well.




Dimitris -> RE: MALD, MALDJ, and Harpy/Harop Loiter Capability (3/23/2017 8:48:08 PM)

Added in Build 924. But the DB will also have to be adjusted to mark specific weapons as loiter-capable.




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