AceDuceTrey -> Naval Authenticity (3/18/2017 6:50:30 PM)
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This game has tremendous potential! But any "Pacific War" game must stress naval combat authenticity. I don't question your ground and air values but the naval combat values for the ships are too general. For example: The Nagato (class) BB had 8X16.2" main guns; the Ise and Fuso classes had 14X14"; and the (upgraded BC) Kongo class had 8X14" guns, but was much faster ~30 versus ~24 knots flank speeds. Most USN BBs had 14X14" but some only 10 guns. they had 3 BBs with 8X16". USN BBs had slower flank speeds ~21 knots. Most BB/BC capital ships had secondary batteries that could out gun most destroyers. Also most IJN heavy cruisers had 10X8" while most USN CA 9. The IJN light cruisers were significantly weaker(more like large destroyers) with 7X5.5" versus US CL w/10-12X6". Next is the CVs: Most fleet CVs carried around 60 to 70+ aircraft. Standard allocation to early USN carriers was 27 fighters, 18 scout bombers, 18 dive bombers, and 15 torpedo bombers. IJN usually assigned 3 squadrons of 21-24 A/C consisting of 1 each fighter, dive bomber, and torpedo bomber. Even though most of the fleet carriers could load more A/C they used the "spare" hanger area for repair "parts". A "universal" rule of thumb was 1 spare A/C "space" for every 6 active A/C. For example: IJN Shokaku 84 max A/C /7= 12(X6)= 72 active = 3 sqdn of 24 with 12 repair spaces.
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