rkr1958 -> RE: Postpone Netplay Development (3/19/2017 3:42:59 AM)
|
quote:
ORIGINAL: davidachamberlain quote:
ORIGINAL: rkr1958 Dave, I tend to agree with you except that version 2.1.4 was released in January 2016, which is well over a year ago. I don't have a list but my general sense is that there have been a lot of non-netplay bugs fixed in the numerous public betas since. At one point the manual routing of convoys function was working but was "broken" in some version before 2.1.4 was released. While tedious one could get their convoys routed more optimal when this feature was woking. One of my major frustration with convoy routing is that the program often uses an extra sea area when unnecessary. Specifically, when I route an oil point form the USA to Great Britain and the program forces me to start the route in Caribbean, instead of the East Coast, using 4 CPs instead of 3, with no way of overriding it. It's especially frustrating when this breaks a route that needs that CP in the Caribbean. Another similar and as frequent occurrence is the routing of a RP from India to the Great Britain, where the program insists on starting the sea route in the Bay of Bengal, instead of the Arabian Sea, again unnecessarily using a CP that breaks another route that needs that CP. I know some here disagree with me, but that's why I have no problem editing the game file to "make right" these sorts of things when I can. It's either taking 5 minutes to do this or spending 2 to 3 hours trying to get it right and often times not succeeding. I agree that other non-Netplay bugs have been fixed. However, many of those were found during this more intense testing cycle to get Netplay cleaned up. Before the Netplay related testing and fixing even started, most of the known non-Netplay bugs were fixed. It may be that many had not yet been discovered. It is my belief that because of the Netplay work, with an assumed to be stable version, that most of this additional testing has occurred and many of these bugs have been fixed (including non-Netplay). Most bugs found in Netplay were not exclusive to Netplay. They affected all modes, including Solitaire. Regardless, the current testing efforts (by all of us - many more testing now than a year ago) are finding these and Steve is working harder than ever to resolve them as quickly as possible with that elusive goal to get a stable version 3.0 out there to build upon for the other scenarios and optional rules BEFORE considering further Netplay (for more than 2 players) or AI. We just need to be patient and give him some time and our testing efforts to get that accomplished. We will be happier for it. I think it needs to be clear that without the Netplay testing going on, the complexity of the scenarios as a result of multiple players would be far less than necessary to identify many of these problems. Dave Dave, again I tend to agree with what you write. It's just that my "morale" is a bit shaken when I see the "four horsemen of the AARs" as frustrated as they are. [:(]
|
|
|
|