Feinder -> (5/9/2003 10:03:33 AM)
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GG is cess-pool. It doesn't matter which side you are, it sucks to be there. As the Allies, I think that some effort should be made to hold GG, but with the same perspective as a "holding action" where those guys that you stick there, are probably going to die. early in the game, GG acts to ease the pressure on the PM. It can be an AF that can harass IJN TFs moving around the horn. The "jump off" area for bombardment TFs heading to PM is those 3 hexes around GG. Even without and AF at GG it then acts as a resupply point for Allied subs. When PM is under intense bombardment, those subs will fire off their fish as fast as you can load them. And NOT having to run back to and forth to PM (thus burning more supplies) in a 3 day turnaround, even or Cairns now a 6 day turnaround, GG is now acting as a very important thorn in IJN's side. If you don't at least give some fight for it, IJN is just going to waltz into it, and it's just one more base closer to PM. It's large port can shelter your fleets from subs and you get a "free" run into PM. It's AF can be developed to strike PM, or even put 2e bombes to cover all of Australia. Now, GG is likely doomed to fall if and when IJN decides he's tired of the annoyance. As evidenced in my own game with Knavey, I had dropped the entire 7th Aus Div + another Brigade, several AAA, engineers, and hauling the CD gun all the way form Noumea. Knavey originally underestimated my defenses, and landed about 3 Rgts, and of course blasted the place apart. The battle stagnated, and his troops were stuck on the beach. I however, couldn't do anything about it. Sending ships into reinforce the garrison proved suicide for the ships. I ended up having to scrounge my C47s and PBYs to drop any supplies I could. After about 3 weeks of nothing, He sent in another 3 regiments (fresh). This time, I pasted HIS transports, but most of the men got off and GG fell a week later. However, the delaying action kept him off of PM, and that month allowed more supplies, troops, and FIGHTERS to be moved into position at PM. Was I frustrated when GG fell? DEFINATELY. We had been fighting around the horn for 4 months. I was beginning to think that I was going to hold it, but the trip to GG from Rabual is easier to make as the IJN, than it is to run supplies there from Townsville. I'm also sure it was very encouraging for Knavey after having fought so hard for it. But within 2 weeks, GG had become Knavey's own cess-pool. Not wanting him to have another AF under his control so close to Australia (and another to pound PM with), I bombed it round the clock with every level bomer on the west side of the map. The base was completely useless to him, and his guys were trapped. Further ramifications tho were that, it would not be easily skipped BY ME later on. GG is best to be able to provide CAP TFs moving around the horn (for either side). Without posession of GG (or if it's wrecked), it means that you need CVs to shadow your TFs around the horn to protect from bombers from Rabaul or PM. I think GG is important, if anything for the fact that you're more denying it to your opponent than actually making any use of it yourself. -F-
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