peterc100248 -> RE: Scenario Pulsing UPDATED (3/19/2017 10:54:36 PM)
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ORIGINAL: peterc100248 I haven't run a lot of scenarios, but it now appears there is a significant "stutter" on the 4 or 5 I have tested. In other words, aircraft used to move smoothly on my system. Now they jump, or pause, if you will, before moving. I'm seeing this on every scenario when the time sequence is on 5 seconds or more. This is latest update and DB. I've been running small to medium size scenarios. I'll see if it is scenario size dependent and where the threshold is, if there is one, and post that. UPDATE - I stand corrected. The program game clock is running almost half speed. In 1 second mode I measured 1 minute of real time with a stopwatch and got about 30 seconds of game time. I'll be right back with a scenario. Sorry to quote myself, but my testing is on-going. I am in fast mode and I checked the clock in the test scenario I created for the AGS gun problem on this page. It has only 2 units, a ship and a radar. The clock is working right, everything is fluid - in that scenario. Now I'm back to square one. I'll have to run some more tests on various scenarios. It may take a bit to generate a test scenario with more than two units that does exhibit the stutter without having complex operations on-going. I'll get you a scenario to demonstrate what I'm seeing.
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