gingerbread -> Event not firing (3/20/2017 7:14:36 PM)
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Compare these two events. The first always fires, the second never fires. They have the same values for AI= 0 and LEVEL= 0. The 2nd have a 50 trigger which is far from never. Left to investigate is: CONDITION_POSITION= 147,77 [25,25] [2,2] [1] [0] If I understand it right, the requirement is exactly two Axis units, exactly 25 hexes from London. If this is correct, it's far to easy for an Axis player to ensure that this 2 unit condition is never fulfilled. Please check that it works as intended. ;REMOVE1940 after implementing ; ; Polish Destroyers arrive in Rosyth { #NAME= Polish Destroyers Arrive In Rosyth #POPUP= Operation Peking - Evacuation Of Polish Destroyers To The UK #IMAGE= operationpeking1.png, operationpeking2.png #SOUND= #FLAG= 1 #TYPE= 1 #AI= 0 #LEVEL= 0 ; Set global variable condition to always trigger (dummy value) #GV= 1[1,100] ; Set link value to always trigger (dummy value) #LINK= 0[0] #COUNTRY_ID= 85 #TRIGGER= 100 #PRIVATE= 0 #DISPLAY_TURN= 2 #FULL_RESEARCH= 1 #DATE= 1939/09/09 #FAILSAFE_DATE= 1948/01/01 #DESTINATION_RESOURCE= 141,63 #VARIABLE_CONDITION= 85 [2] [100] [0] ; Dummy condition position (always satisfied) #CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] #UNIT= 40 [5] [0] [ORP Blyskawica] } ;REMOVE1941 ; { #NAME= US Volunteer Fighter Group Formed In Canada To Assist In The Defence Of The UK #POPUP= US Volunteer Fighter Group Formed In Canada To Assist In The Defence Of The UK #IMAGE= #SOUND= #FLAG= 1 #TYPE= 1 #AI= 0 #LEVEL= 0 #GV= 1[1,100] #LINK= 0[0] #COUNTRY_ID= 112 #TRIGGER= 50 #PRIVATE= 0 #DISPLAY_TURN= 0 #FULL_RESEARCH= 1 #DATE= 1939/09/09 #FAILSAFE_DATE= 1948/01/01 #DESTINATION_RESOURCE= 6,93 ; UK politically aligned with Allies and not surrendered #VARIABLE_CONDITION= 112 [2] [100] [0] ; USA politically aligned with Allies but neutral #VARIABLE_CONDITION= 115 [2] [0] [0] #CONDITION_POSITION= 147,77 [25,25] [2,2] [1] [0] #UNIT= 29 [3] [0] [US Volunteer] }
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