Kull -> RE: AI Files - Updating your build with the latest versions (12/10/2019 5:26:59 PM)
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ORIGINAL: JamesHunt I´ve downloaded BabesLite A scen 26 (improved stock scen 1) from the dedicated webpage and the AI files are dated 31st July 2010 so I assume its the old AI? Oooooh, thanks for that! I hadn't dug in in to check, but yes, that means the DaBabes AI is still using the 2010 files. I'll post something further upthread to that effect. quote:
I also want to throw in my question here. I am looking for a version of the scenario 1 7th Dec grand campaign which is considered: - most historical OOBs, no fictional additions - which offers the most rich and most historical features/balance - which is AI compatible - which had some time/exposition to be tested in order to confirm that it is working as intented From my own research I´ve came to the conclusion that mentioned BabesLite A scen 26 updated manually with the 2012 scen 1 AI which is then played on "hard" difficulty is the best choice for me. Is this a good pick or is there something which suits my plan better? I think that is a good set of choices. Going a couple steps further (and assuming you are playing as Allies against the Japanese computer): 1) Delete (or rename) all AI variant files 007 and above. 1 through 6 are the most historical. 2) Especially when playing Scen1, give the Japanese AI time to expand. By all means fight back where attacked, but do it using historical force groupings. Also you have the advantage of historical fore-knowledge. You know where and when the Japanese actually attacked. Don't use that to anticipate and ambush the AI. It might seem fun at first, but the rest of your campaign will suck. As a general rule if you allow the AI to achieve, roughly, it's historical expansion by say July or August 1942, it will be able to give you a more challenging experience in the months and years to come. quote:
Thanks for the AI files tutorial by the way. You are welcome!
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