witpqs -> RE: The US logistical problem (reality vs game) (4/2/2017 9:08:38 AM)
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ORIGINAL: Canoerebel 24-hour movement is a feature of AE too, despite the changes from WitP. We recognize it, allow for it, and know that it's part of the game. It works both ways and there's no good way to eliminate it without resorting to real time or instituting true pulses, which would interrupt the game repeatedly. Here's an example from my current game with John III. In late 1943, the Allies held Sabang, Sumatra, with a heavily traveled LOC running back to Ceylon. KB was sighted west (south, true) of Sumatra, near Benkoelen, about 21 hexes south of Sabang. The Allies also had several nearby islands housing PBY search squadrons, so KB was under constant surveillance. In a real time situation, a move by KB towards the Sabang-to-Ceylon supply line would have been picked up immediately and intensely monitored, except in heavy weather, but let's assume clear weather for the purposes of this example. The warning of KB's move would begin immediately, about 800 miles out, at Benkolen, allowing for a lot of time to issue orders and for ships to take evasive action (or to stand down from evasive action if KB stopped). In the game, no such orders could be entered for 24 hours, so KB could steam right into the heart of that busy LOC. At flank speed, KB had an effective 24-hour strike radius of about 26 hexes or 1300 miles (18 hexes of naval movement plus 8 hexes of strike aircraft range). Thus KB posed a 24-hour threat more than halfway from Sabang to Ceylon. Adjusting TF threat status might (or might not) dampen the impact, but only partially and unreliably. Setting Death Star or a merchant TF to a low threat level might (or might not) prompt it to retire in the face of the approaching enemy. But even the retirement might only be a few hexes, leaving the Allied TF in a bad position the following day. Twenty-four hour movements is one of the biggest abstractions of the game. As long as it exists - and it always will, I think - other abstractions of a lesser nature will pale in comparison. The fact that too many ships can unload at Noumea in one day? Big deal, given the possibility that KB might pounce from Munda in a single turn and sink those ships. Yes - but (helpfully) the surface combat aspects of the 24 hour movement have been done away with. Another example of 24 hour naval movement is bombardment TF. While they can be attacked by night assigned air groups (witnessed this a number of times in my recent PBM), night attacks are meager and the TFs are immune to day attacks during their two phases of movement. Only at the end can they be attacked by daytime missions, not on the way in or the way out.
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