production form bug? (Full Version)

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joshuamnave -> production form bug? (4/2/2017 6:52:53 PM)

The form seems to indicate that there are naval units available to be built for 0 cost (CL's, presumably) but the cheapest units in the construction pool have a 2nd cycle cost of 1. This is on the first turn of the game, no US options chosen to lower costs. It's also consistently true for sep/oct 39 production when playing with light cruisers - you don't need a saved game to reproduce it.


[image]local://upfiles/47374/9BFF2808EAB34BCABC6F2F315FDE0533.jpg[/image]




Shannon V. OKeets -> RE: production form bug? (6/21/2017 4:24:03 AM)


quote:

ORIGINAL: Zartacla

The form seems to indicate that there are naval units available to be built for 0 cost (CL's, presumably) but the cheapest units in the construction pool have a 2nd cycle cost of 1. This is on the first turn of the game, no US options chosen to lower costs. It's also consistently true for sep/oct 39 production when playing with light cruisers - you don't need a saved game to reproduce it.


[image]local://upfiles/47374/9BFF2808EAB34BCABC6F2F315FDE0533.jpg[/image]

I am unable to reproduce this.

I tried 4 saved games, 3 of them from Sep/Oct 1939, all with Cruisers in Flames enabled.

In all cases, the range of costs for units in the Naval Construction Pool were correct. In one game I checked and had the same units displayed as in your screen shot.




TeaLeaf -> RE: production form bug? (6/21/2017 4:10:21 PM)

Different gamesettings between the two of you or certain optional rules that create this, perhaps?




Centuur -> RE: production form bug? (6/21/2017 5:39:20 PM)

Probably. That's why a gamesave is always important. The devil is in the details...




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