noooooo -> RE: Bacon Mod (9/27/2018 2:30:11 AM)
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Thanks for the mod Roger, lots of interesting features, can't really play the game without it now [:D] One suggestion. This is kind of a developer oversight in one of the mechanics that was never fixed. Since you are pretty much the de facto developer for the game, I thought I'd just let you know especially since I would assume it'd be a pretty easy fix. It is in regards to troops in the game. The technologies which upgrade infantry/armor/specops attack and defense only apply to newly recruited troops; this really makes no sense because it does not even cost money to recruit new infantry (there's only a maintenance cost.) If I, as the player, want to maximize my troop strength I would disband each each of my troops and re-recruit them, this would not cost me any extra money but still cost same amount of maintenance. However, it's tedious and kind of an exploit since AI will keep even extremely outdated troops especially on their home planet since they were there since the beginning of the game. The simple fix would be to make it so every time a technology that improves troops is researched it would also upgrade the strength of all existing troops of lower strength as well to the same strength as a newly recruited troop of that type.
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