Disputed Romania bugs (Full Version)

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joshuamnave -> Disputed Romania bugs (4/5/2017 5:49:11 AM)

Just moving this to tech support -

There appear to be a few bugs with Romania following a disputed border with the Soviets.
1) the rules say no Axis units can enter East Poland following a Soviet occupation until Germany and Russia are at war. Romanian units can currently break that rule. So it would seem that any discussion on hex control during and following the war is irrelevant.

2) Romanian units that enter Russia proper do not create German controlled hexes. Rather they are tagged with the same half flag that Romania proper gets during the border war, and Russia can reclaim them without a war on Germany. This is not in keeping with the rule regarding hex control of hexes captured by minor country units, although it does make sense from a gameplay perspective.

3) Romania units that enter the Baltic states allow Russia to break the pact, as should be the case. However: A) they also create Romanian controlled hexes, not German and B) after walking into Kaunas, Germany gets the option to liberate. This also seems correct, but following the liberation, Russia, who is not at war with a major power yet, is given the option to call out the reserves and the UK is given the option to add Polish units to its force pool. This clearly is a bug.

Granted, this is a pretty unusual situation. Saved game attached.





Centuur -> RE: Disputed Romania bugs (4/5/2017 10:16:42 AM)

1) RAW:

Axis units may not cross the partition line after the USSR exercises its
rights unless Germany and the USSR are at war.


No bug, since Rumanian units usualy enter Eastern Poland out of Rumania and not across the partition line.

2) Technically speaking, you are right. However, this is not a bug as such, since if Germany forces a peace between Rumania and the USSR, it has been ruled that also all hexes taken by the Rumanians or Finns which were controlled by the USSR when war starts, will revert back to the Soviets. To make sure this is shown on the map, the decision has been made to flag those hexes as being controlled by the minor country (Finland or Rumania) who did thake those hexes.

3) A) See 2 and 1.

3) B) Clearly a bug. Any chance of getting a autosave from the conquest phase preceding this problem? That's needed to fix this one, I believe, since this is a very obscure situation indeed.




joshuamnave -> RE: Disputed Romania bugs (4/5/2017 11:23:33 AM)

1) The game allows Romanian units which have been railed out of Rom and into Warsaw to walk across the partisan line. It also allows German units to follow behind. So still, bug.

2) It may have been ruled that way, but it has not been coded that way. At least in so much as hexes in East Poland - they remain under German control currently. I think the ruling is appropriate, but the game does not match that ruling. Nor are eastern poland hexes captured by Romanian units flagged as Romanian hexes, so at the very least the current situation is inconsistent.

3B) The only save available is the one I provided.





Joseignacio -> RE: Disputed Romania bugs (4/5/2017 2:14:47 PM)

Centuur, I am suprised that 1) has not been clarified in the sense no units can get from Romania (it hasn't). This is a very strange interpretation, although that's the letter of the rule, but this would even allow GE units acting as "peacekeepers" to get inside East Poland. [X(]




Centuur -> RE: Disputed Romania bugs (4/5/2017 2:38:30 PM)


quote:

ORIGINAL: Joseignacio

Centuur, I am suprised that 1) has not been clarified in the sense no units can get from Romania (it hasn't). This is a very strange interpretation, although that's the letter of the rule, but this would even allow GE units acting as "peacekeepers" to get inside East Poland. [X(]


Yes, that's allowed according to the rules, provided that they don't cross the partition line to do so. Those are the rules.

Now, one can argue whether or not German units should be allowed to enter Eastern Poland or the USSR itself if Germany refuses the claim and allows a war between the USSR and Rumania to start.
Personally, I think that is the strangest thing which can happen regarding the "multiple states of war" rules. I don't understand why they didn't include a line there that units in a minor country at war with a major power, can't enter hexes outside of that minor country if they are controlled by a major power with which they are not at war. That would put an end to this discussion and seems reasonable to me.
But that's not RAW7...
However, if the Soviets allow the Rumanians to enter Eastern Poland, didn't they call this problem unto themselves by demanding Bessarabia when they are not ready to face the consequences of a German refusal? That might influence the way Germany acted regarding the Soviets. The fact that the peacekeeper rule is in the game, reflects this pretty good, I believe.




paulderynck -> RE: Disputed Romania bugs (4/6/2017 2:50:12 AM)

On 2, the hexes are only supposed to go to the major power if:
a) the minor country taking them is aligned to that major, and
b) the major power receiving them is at war with the major power that loses them




Shannon V. OKeets -> RE: Disputed Romania bugs (6/24/2017 6:57:24 PM)


quote:

ORIGINAL: paulderynck

On 2, the hexes are only supposed to go to the major power if:
a) the minor country taking them is aligned to that major, and
b) the major power receiving them is at war with the major power that loses them

Since minor country units do not typically convert enemy hexes to their (that is the minor country's) control, this exception to the general rule would be a major pain to code.

What I intend to do is revert hexes in Eastern Poland back to the USSR if peace is enforced.

But post #3 identifies other bugs: re crossing the partition line.




AxelNL -> RE: Disputed Romania bugs (9/2/2017 6:07:50 AM)

quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: paulderynck

On 2, the hexes are only supposed to go to the major power if:
a) the minor country taking them is aligned to that major, and
b) the major power receiving them is at war with the major power that loses them

Since minor country units do not typically convert enemy hexes to their (that is the minor country's) control, this exception to the general rule would be a major pain to code.

What I intend to do is revert hexes in Eastern Poland back to the USSR if peace is enforced.

But post #3 identifies other bugs: re crossing the partition line.


I just tested a similar situation in the latest Beta (2.5.5.3) with peace enforced in a Finland BL war and that functionality works now.




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