battlevonwar -> RE: Sealion Defenses (4/7/2017 9:07:23 PM)
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FriendlyKomissar, ole SC player aye? Remember people retreating with the entire French Army to the UK? Was very gamy, they patched that up as they went along. I think the rules they put in place are about balance but heck I wouldn't know I would have to play for years to understand the infinite wisdom of The Devs and BetaTesters who probably put in a lot of time. Despite ahistorical points. I heard the British Home Army was HUGEEEEE(and almost quoting one a regular not the weak token force we are lead to believe) quote:
ORIGINAL: FriendlyKomissar Its random if any French units remain in Britain after France falls. Sometimes they do, most of the times they don't. Original SC1 I know French Air units stayed but land/naval units were random. In SC3 they all appear random, and there isn't much chance either (1/3 is my guess) And to the original topic if the allied player drops the ball, there is every chance a determined axis player can do a successful sealion. Transferring the entire Royal Navy into the channel will not help against the Luftwaffe, you will lose 2 - 3 ships per turn. Given the MMP you can pretty much indefinitely reinforce the RAF, but that leaves no MMP for the ground defence. Then if you are trying to defend Egypt it becomes much less likely. Also because Britain isn't very big, by the time you can order replacement armies more often than not the Axis are in Manchester. If Manchester falls, you are not able to deploy any more land units in Britain. I think this is flawed as the North/Scotland would probably continue the fight but who knows. What I cannot understand is how the German Units can remain in supply when the ports are still in allied hands (through the use of ships). Spoken from bitter experience.
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