CptnKuuk -> RE: Mod for increased weapon range/more tactical combat? (4/11/2017 10:45:09 AM)
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Oh Jee. This doesn't sound good. It sounds like the anticipated complications are realer than real. So, if I understand correctly, there is currently no mod to address longer range combat ... but at least there is two mods in the making (RogerBacons untitled "Hype"-mod and rjord1s StarTrek mod) which may or may not make some changes here? ---- Concerning the standoff-tactic "problem": I guess it is working as intended and pretty balanced in the vanilla (I'm actually playing AI improvement 1.05) version. I.e., missile frigates go up to the target and stay exactly at engagement range while firing away. Shorter range enemies who engage them will cover the distance while taking three or four "free" hits from the missile fleet. As soon as they are in range it's CQC-brawl with the missile fleet not disengaging to "stand off" early enough so they pretty much lose out here. The "problem" is that the missile ships don't know when to pull out. It takes too long for them to turn around and by the time they have turned around they are already caught in a decisive battle. Sometimes they don't turn around at all I think ... it's kind of hard to see with 40+ ships all in one spot. ;) In terms of ship cost vs damage output it still does not feel like any of the two designs is OP. Either design is worth the investment. But, if that is the case, is there really a tactical difference between the two? It feels like the only scenario, where having missiles (or torpedos or long range lasers or ...) is actually a tactical mainstay, is when assaulting stationary bases, which simply cannot close the gap. I really miss the importance of maneuver in this whole weapon-range issue. And the ability to see clearly whether my missile fleet is even attempting to maneuver. [8|] I guess the closest thing I can think of that describes the "tactical feel" I am looking for is Sins of a Solar empire. (Might just be remembering it wrong though.) Am I just expecting/wanting something from this game that it really isn't about? Distant Worlds with all that automation and empires streching hundreds of stars is more of a "big picture"-game? You manage your economy and throw "assets" at problems. A commander in chief doesn't care to get into the details of how exactly the snipers in his armies perform as long as they accomplish the mission?
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